Quieten some error messages
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@@ -2096,9 +2096,10 @@ void *player_thread_func(void *arg) {
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int64_t should_be_frame;
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local_time_to_frame(local_time_now, &should_be_frame, conn);
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if (abs(td_in_frames + rt - should_be_frame) > 10 * conn->output_sample_ratio)
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debug(1, "Difference between old and new frame number is %" PRId64 " frames.",
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td_in_frames + rt - should_be_frame);
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//if (abs(td_in_frames + rt - should_be_frame) > 10 * conn->output_sample_ratio)
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// debug(1, "Difference between old and new frame number is %" PRId64 " frames.",
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// td_in_frames + rt - should_be_frame);
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// this is the actual delay, including the latency we actually want, which will
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// fluctuate a good bit about a potentially rising or falling trend.
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