fix flush of a large sync error, hopefully.
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@@ -2305,15 +2305,8 @@ void *player_thread_func(void *arg) {
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debug(1, "Large positive sync error of: %" PRId64 " frames (%f seconds).",
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sync_error, (sync_error * 1.0) / config.output_rate);
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int64_t local_frames_to_drop = sync_error / conn->output_sample_ratio;
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uint32_t frames_to_drop_sized = local_frames_to_drop;
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debug_mutex_lock(&conn->flush_mutex, 1000, 1);
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conn->flush_rtp_timestamp =
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inframe->given_timestamp +
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frames_to_drop_sized; // flush all packets up to (and including?) this
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reset_input_flow_metrics(conn);
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debug_mutex_unlock(&conn->flush_mutex, 3);
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uint32_t frames_to_drop_sized = local_frames_to_drop;
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do_flush(inframe->given_timestamp + frames_to_drop_sized, conn);
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} else if ((sync_error < 0) && ((-sync_error) > filler_length)) {
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debug(1,
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"Large negative sync error of: %" PRId64
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