ask for at least 50 ms of a lead-in for buffered audio.
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@@ -2100,7 +2100,7 @@ void *rtp_buffered_audio_processor(void *arg) {
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get_audio_buffer_size_and_occupancy(&player_buffer_size, &player_buffer_occupancy, conn);
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// debug(1,"player buffer size and occupancy: %u and %u", player_buffer_size,
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// player_buffer_occupancy);
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double reqested_lead_time = 0.0; //
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double reqested_lead_time = 0.050; //
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if (player_buffer_occupancy >
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((reqested_lead_time + 0.1) * 44100.0 / 352)) { // must be greater than the lead time.
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// if there is enough stuff in the player's buffer, sleep for a while and try again
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