Ensure the AP2 Buffered Stream buffer size is hidden when playing an AP1 stream in AP2 mode.
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@@ -1570,9 +1570,9 @@ int *statistics_print_profile;
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// be printed -- 2 means print, 1 means print only in a debug mode, 0 means skip
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// clang-format off
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int ap1_synced_statistics_print_profile[] = {2, 2, 2, 0, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1};
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int ap1_nosync_statistics_print_profile[] = {2, 0, 0, 0, 2, 1, 1, 2, 1, 1, 1, 1, 1, 0, 0, 1, 0};
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int ap1_nodelay_statistics_print_profile[] = {0, 0, 0, 0, 2, 1, 1, 2, 0, 1, 1, 1, 1, 0, 0, 1, 0};
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int ap1_synced_statistics_print_profile[] = {2, 2, 2, 0, 2, 1, 1, 2, 1, 1, 1, 0, 1, 1, 2, 2, 1, 1};
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int ap1_nosync_statistics_print_profile[] = {2, 0, 0, 0, 2, 1, 1, 2, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0};
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int ap1_nodelay_statistics_print_profile[] = {0, 0, 0, 0, 2, 1, 1, 2, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0};
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int ap2_realtime_synced_stream_statistics_print_profile[] = {2, 2, 2, 0, 2, 1, 1, 2, 1, 1, 1, 0, 0, 1, 2, 2, 0, 0};
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int ap2_realtime_nosync_stream_statistics_print_profile[] = {2, 0, 0, 0, 2, 1, 1, 2, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0};
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@@ -2446,6 +2446,8 @@ void *player_thread_func(void *arg) {
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else
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statistics_item("Min Buffer Size", "%*" PRIu32 "", 15,
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conn->ap2_audio_buffer_minimum_size);
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#else
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statistics_item("N/A", " "); // dummy -- should never be visible
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#endif
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statistics_item("Nominal FPS", "%*.2f", 11, conn->remote_frame_rate);
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statistics_item("Received FPS", "%*.2f", 12, conn->input_frame_rate);
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