Begin to add time-related changes to stuffing.
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@@ -902,8 +902,9 @@ static void *player_thread_func(void *arg) {
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missing_packets = late_packets = too_late_packets = resend_requests = 0;
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flush_rtp_timestamp = 0; // it seems this number has a special significance -- it seems to be used
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// as a null operand, so we'll use it like that too
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int sync_error_out_of_bounds =
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0; // number of times in a row that there's been a serious sync error
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int sync_error_out_of_bounds = 0; // number of times in a row that there's been a serious sync error
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uint64_t tens_of_seconds = 0;
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while (!please_stop) {
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abuf_t *inframe = buffer_get_frame();
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if (inframe) {
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@@ -1009,6 +1010,17 @@ static void *player_thread_func(void *arg) {
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}
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// try to keep the corrections definitely below 1 in 1000 audio frames
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// calculate the time elapsed since the play session started.
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uint64_t time_since_play_started = local_time_now - first_packet_time_to_play;
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if ((local_time_now) && (first_packet_time_to_play)) {
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uint64_t t = tens_of_seconds;
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tens_of_seconds = (time_since_play_started / 10)>>32;
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// if (tens_of_seconds!=t)
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// debug(1,"%llu seconds of play have elapsed.",tens_of_seconds*10);
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}
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if (amount_to_stuff) {
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uint32_t x = random() % 1000;
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if (x > 352)
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