constant 0x100000000 should be 0x100000000LL to avoid warning

This commit is contained in:
Jief
2016-11-01 13:52:38 +01:00
parent f456e61942
commit d6f1b35748
+1 -1
View File
@@ -501,7 +501,7 @@ void *rtp_timing_receiver(void *arg) {
if (reference_timestamp>=play_segment_reference_frame)
frame_difference = (uint64_t)reference_timestamp-(uint64_t)play_segment_reference_frame;
else // rollover
frame_difference = (uint64_t)reference_timestamp+0x100000000-(uint64_t)play_segment_reference_frame;
frame_difference = (uint64_t)reference_timestamp+0x100000000LL-(uint64_t)play_segment_reference_frame;
uint64_t frame_time_difference_calculated = (((uint64_t)frame_difference<<32)/44100);
uint64_t frame_time_difference_actual = remote_reference_timestamp_time-play_segment_reference_frame_remote_time; // this is all done by reference to the sources' system clock
// debug(1,"%llu frames since play started, %llu usec calculated, %llu usec actual",frame_difference, (frame_time_difference_calculated*1000000)>>32, (frame_time_difference_actual*1000000)>>32);