Quieten chatty debug messages.
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@@ -300,7 +300,7 @@ void player_put_packet(seq_t seqno,uint32_t timestamp, uint8_t *data, int len) {
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pthread_mutex_lock(&ab_mutex);
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if ((flush_rtp_timestamp!=0x7fffffff) && ((timestamp==flush_rtp_timestamp) || seq32_order(timestamp,flush_rtp_timestamp))) {
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debug(1,"Dropping flushed packet in player_put_packet, seqno %u, timestamp %u, flushing to timestamp: %u.",seqno,timestamp,flush_rtp_timestamp);
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debug(2,"Dropping flushed packet in player_put_packet, seqno %u, timestamp %u, flushing to timestamp: %u.",seqno,timestamp,flush_rtp_timestamp);
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} else {
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if ((flush_rtp_timestamp!=0x7fffffff) && (!seq32_order(timestamp,flush_rtp_timestamp))) // if we have gone past the flush boundary time
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flush_rtp_timestamp=0x7fffffff;
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@@ -497,7 +497,7 @@ static abuf_t *buffer_get_frame(void) {
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first_packet_time_to_play = reference_timestamp_time+((delta+(int64_t)config.latency)<<32)/44100; // using the latency requested...
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if (local_time_now>=first_packet_time_to_play) {
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debug(1,"First packet is late! It should have played before now. Flushing 0.1 seconds");
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debug(2,"First packet is late! It should have played before now. Flushing 0.1 seconds");
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player_flush(first_packet_timestamp+4410);
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}
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}
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