Increase debugging temporarily for a TEARDOWN.
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@@ -717,6 +717,8 @@ static void handle_options(rtsp_conn_info *conn, __attribute__((unused)) rtsp_me
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static void handle_teardown(rtsp_conn_info *conn, __attribute__((unused)) rtsp_message *req,
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rtsp_message *resp) {
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debug(2, "Connection %d: TEARDOWN", conn->connection_number);
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int tdl = debuglev;
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debuglev = 3;
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// if (!rtsp_playing())
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// debug(1, "This RTSP connection thread (%d) doesn't think it's playing, but "
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// "it's sending a response to teardown anyway",conn->connection_number);
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@@ -729,6 +731,7 @@ static void handle_teardown(rtsp_conn_info *conn, __attribute__((unused)) rtsp_m
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player_stop(conn);
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debug(3, "TEARDOWN: successful termination of playing thread of RTSP conversation thread %d.",
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conn->connection_number);
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debuglev = tdl;
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}
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static void handle_flush(rtsp_conn_info *conn, rtsp_message *req, rtsp_message *resp) {
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