Set the debug level of the silent frame message to 2.
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@@ -1992,7 +1992,7 @@ void *player_thread_func(void *arg) {
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// debug(3, "Play frame %d.", play_number);
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conn->play_number_after_flush++;
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if (inframe->given_timestamp == 0) {
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debug(1, "Player has supplied a silent frame, (possibly frame %u) for play number %d, after %d resend requests.",
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debug(2, "Player has supplied a silent frame, (possibly frame %u) for play number %d, after %d resend requests.",
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SUCCESSOR(conn->last_seqno_read), play_number, inframe->resend_request_number);
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conn->last_seqno_read = (SUCCESSOR(conn->last_seqno_read) &
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0xffff); // manage the packet out of sequence minder
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