Set the debug level of the silent frame message to 2.

This commit is contained in:
Mike Brady
2019-09-22 21:09:57 +01:00
parent e2294decb1
commit cd25d6a836
+1 -1
View File
@@ -1992,7 +1992,7 @@ void *player_thread_func(void *arg) {
// debug(3, "Play frame %d.", play_number);
conn->play_number_after_flush++;
if (inframe->given_timestamp == 0) {
debug(1, "Player has supplied a silent frame, (possibly frame %u) for play number %d, after %d resend requests.",
debug(2, "Player has supplied a silent frame, (possibly frame %u) for play number %d, after %d resend requests.",
SUCCESSOR(conn->last_seqno_read), play_number, inframe->resend_request_number);
conn->last_seqno_read = (SUCCESSOR(conn->last_seqno_read) &
0xffff); // manage the packet out of sequence minder