Stop increasing the debugging verbosity when a watchdog timeout occurs
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@@ -291,7 +291,7 @@ void *player_watchdog_thread_code(void *arg) {
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if (time_since_last_bark >= ct) {
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conn->watchdog_barks++;
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if (conn->watchdog_barks == 1) {
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debuglev = 3; // tell us everything.
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// debuglev = 3; // tell us everything.
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debug(1,
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"Connection %d: As Yeats almost said, \"Too long a silence / can make a stone "
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"of the heart\".",
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