Prevent arithmetic overflow after 2^32 microseconds, i.e. about one hoour and 11 minutes...

This commit is contained in:
Mike Brady
2018-07-29 10:45:55 +01:00
parent 17793bd000
commit c91a991edd
2 changed files with 2 additions and 6 deletions
+1 -2
View File
@@ -910,8 +910,7 @@ static void play(void *buf, int samples) {
}
frame_index = 0; // we'll be starting over
measurement_data_is_valid = 0;
}
if ((snd_pcm_state(alsa_handle) == SND_PCM_STATE_PREPARED) ||
} else if ((snd_pcm_state(alsa_handle) == SND_PCM_STATE_PREPARED) ||
(snd_pcm_state(alsa_handle) == SND_PCM_STATE_RUNNING)) {
if (buf == NULL)
debug(1, "NULL buffer passed to pcm_writei -- skipping it");
+1 -4
View File
@@ -2301,10 +2301,7 @@ void *player_thread_func(void *arg) {
uint64_t elapsed_play_time, frames_played;
conn->frame_rate_status = config.output->rate_info(&elapsed_play_time,&frames_played);
if (conn->frame_rate_status==0) {
uint64_t elapsed_play_time_microseconds_fp, elapsed_play_time_microseconds;
elapsed_play_time_microseconds_fp = elapsed_play_time * 1000000;
elapsed_play_time_microseconds = elapsed_play_time_microseconds_fp >> 32;
conn->frame_rate = frames_played*1000000.0/elapsed_play_time_microseconds;
conn->frame_rate = 1.0*(frames_played*(uint64_t)0x100000000)/elapsed_play_time;
}
}
inform(