Experimentally, discard flush request that come before the first packet -- TuneBlade bug workaround
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@@ -301,6 +301,14 @@ static void free_buffer(void) {
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void player_put_packet(seq_t seqno, uint32_t timestamp, uint8_t *data, int len) {
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// ignore a request to flush that has been made before the first packet...
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if (packet_count==0) {
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pthread_mutex_lock(&flush_mutex);
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flush_requested = 0;
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flush_rtp_timestamp = 0;
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pthread_mutex_unlock(&flush_mutex);
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}
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pthread_mutex_lock(&ab_mutex);
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packet_count++;
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time_of_last_audio_packet = get_absolute_time_in_fp();
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@@ -237,8 +237,12 @@ int pc_queue_get_item(pc_queue *the_queue, void *the_stuff) {
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// determine if we are the currently playing thread
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static inline int rtsp_playing(void) {
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if (pthread_mutex_trylock(&playing_mutex)) {
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// if playing_mutex is locked...
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// return 0 if the threads are different, non-zero if the threads are the same
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return pthread_equal(playing_thread, pthread_self());
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} else {
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// you actually acquired the playing_mutex, implying that there is no currently playing thread
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// so unlock it return 0, implying you are not playing
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pthread_mutex_unlock(&playing_mutex);
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return 0;
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}
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@@ -1694,6 +1698,7 @@ static void *rtsp_conversation_thread_func(void *pconn) {
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rtp_shutdown();
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pthread_mutex_unlock(&play_lock);
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pthread_mutex_unlock(&playing_mutex);
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// usleep(1000000);
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} // else {
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//debug(1, "This RTSP conversation thread doesn't think it's playing for a "
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// "close RTSP connection.");
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