Add a little extra information to diagnostic when a player packet out of sequence error is retected.
This commit is contained in:
@@ -776,6 +776,7 @@ static abuf_t *buffer_get_frame(void) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!curframe->ready) {
|
||||
// debug(1, "Supplying a silent frame for frame %u", read);
|
||||
missing_packets++;
|
||||
@@ -1039,8 +1040,8 @@ static void *player_thread_func(void *arg) {
|
||||
if (inframe->sequence_number != last_seqno_read) { //seq_t, ei.e. uint16_t and int32_t, so okay
|
||||
debug(
|
||||
1,
|
||||
"Player: packets out of sequence: expected: %d, got: %d, sync error: %d frames.",
|
||||
last_seqno_read, inframe->sequence_number, sync_error);
|
||||
"Player: packets out of sequence: expected: %u, got: %u, with ab_read: %u and ab_write: %u.",
|
||||
last_seqno_read, inframe->sequence_number,ab_read,ab_write);
|
||||
last_seqno_read = inframe->sequence_number; // reset warning...
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user