remove watchdog stuff
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@@ -167,14 +167,11 @@ typedef struct {
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SOCKADDR remote, local;
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volatile int stop;
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volatile int running;
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volatile uint64_t watchdog_bark_time;
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volatile int watchdog_barks; // number of times the watchdog has timed out and done something
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uint64_t playstart;
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uint64_t connection_start_time; // the time the device is selected, which could be a long time
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// before a play
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pthread_t thread, timer_requester, rtp_audio_thread, rtp_control_thread, rtp_timing_thread,
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player_watchdog_thread;
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pthread_t thread, timer_requester, rtp_audio_thread, rtp_control_thread, rtp_timing_thread;
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// buffers to delete on exit
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int32_t *tbuf;
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@@ -380,7 +377,6 @@ typedef struct {
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// request in flight at the same time
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pthread_mutex_t reference_time_mutex;
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pthread_mutex_t watchdog_mutex;
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double local_to_remote_time_gradient; // if no drift, this would be exactly 1.0; likely it's
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// slightly above or below.
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