Add 100 ms to the amount to flush after a large positive sync error to give the system a better chance to recover in one attempt.
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@@ -2406,8 +2406,13 @@ void *player_thread_func(void *arg) {
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sync_error, (sync_error * 1.0) / config.output_rate,
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inframe->given_timestamp);
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int64_t local_frames_to_drop = sync_error / conn->output_sample_ratio;
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// add 100 ms to give the pipeline a chance to recover -- a bit hacky
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local_frames_to_drop += (conn->input_rate) * 100 / 1000;
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uint32_t frames_to_drop_sized = local_frames_to_drop;
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do_flush(inframe->given_timestamp + frames_to_drop_sized, conn);
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} else if ((sync_error < 0) && ((-sync_error) > filler_length)) {
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debug(1,
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"Large negative sync error of: %" PRId64
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