Clean out player_+thread_please_stop references.
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@@ -2703,7 +2703,8 @@ int player_play(rtsp_conn_info *conn) {
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}
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int player_stop(rtsp_conn_info *conn) {
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// will only ever be called by the connection thread
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// note -- this may be called from another connection thread or from the player thread itself
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// as well as from the conn's own thread.
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debug(3, "player_stop");
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if (conn->player_thread) {
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debug(2, "player_thread cancel...");
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