Stop using the playing_mutex mutex in favour of the play_lock mutex. Get rid of all references to playing_mutex.
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@@ -73,6 +73,7 @@ enum rtsp_read_request_response {
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};
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// Mike Brady's part...
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static pthread_mutex_t barrier_mutex = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t play_lock = PTHREAD_MUTEX_INITIALIZER;
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// every time we want to retain or release a reference count, lock it with this
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@@ -81,9 +82,9 @@ static pthread_mutex_t reference_counter_lock = PTHREAD_MUTEX_INITIALIZER;
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// only one thread is allowed to use the player at once.
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// it monitors the request variable (at least when interrupted)
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static pthread_mutex_t playing_mutex = PTHREAD_MUTEX_INITIALIZER;
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//static pthread_mutex_t playing_mutex = PTHREAD_MUTEX_INITIALIZER;
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// static int please_shutdown = 0;
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static pthread_t playing_thread = 0;
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// static pthread_t playing_thread = 0;
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typedef struct {
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int fd;
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@@ -95,6 +96,14 @@ typedef struct {
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pthread_t player_thread;
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} rtsp_conn_info;
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static rtsp_conn_info *playing_conn = NULL; // the data structure representing the connection that has the player.
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static rtsp_conn_info **conns = NULL;
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void memory_barrier() {
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pthread_mutex_lock(&barrier_mutex);
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pthread_mutex_unlock(&barrier_mutex);
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}
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#ifdef CONFIG_METADATA
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typedef struct {
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pthread_mutex_t pc_queue_lock;
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@@ -236,14 +245,14 @@ int pc_queue_get_item(pc_queue *the_queue, void *the_stuff) {
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// determine if we are the currently playing thread
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static inline int rtsp_playing(void) {
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if (pthread_mutex_trylock(&playing_mutex)) {
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if (pthread_mutex_trylock(&play_lock)) {
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// if playing_mutex is locked...
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// return 0 if the threads are different, non-zero if the threads are the same
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return pthread_equal(playing_thread, pthread_self());
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return pthread_equal(playing_conn->thread, pthread_self());
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} else {
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// you actually acquired the playing_mutex, implying that there is no currently playing thread
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// so unlock it return 0, implying you are not playing
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pthread_mutex_unlock(&playing_mutex);
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pthread_mutex_unlock(&play_lock);
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return 0;
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}
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}
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@@ -254,27 +263,21 @@ void rtsp_request_shutdown_stream(void) {
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0); // i.e. ask all playing threads to stop
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}
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static void rtsp_take_player(void) {
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if (rtsp_playing())
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return;
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//static void rtsp_take_player(void) {
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// if (rtsp_playing())
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// return;
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if (pthread_mutex_trylock(&playing_mutex)) {
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debug(1, "Request to all other playing threads to stop.");
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ask_other_rtsp_conversation_threads_to_stop(
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pthread_self()); // all threads apart from self
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pthread_mutex_lock(&playing_mutex);
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}
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playing_thread =
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pthread_self(); // make us the currently-playing thread (why?)
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}
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void rtsp_shutdown_stream(void) {
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rtsp_take_player();
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pthread_mutex_unlock(&playing_mutex);
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}
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// if (pthread_mutex_trylock(&playing_mutex)) {
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// debug(1, "Request to all other playing threads to stop.");
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// ask_other_rtsp_conversation_threads_to_stop(
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// pthread_self()); // all threads apart from self
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// pthread_mutex_lock(&playing_mutex);
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// }
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// playing_thread =
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// pthread_self(); // make us the currently-playing thread (why?)
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//}
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// keep track of the threads we have spawned so we can join() them
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static rtsp_conn_info **conns = NULL;
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static int nconns = 0;
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static void track_thread(rtsp_conn_info *conn) {
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conns = realloc(conns, sizeof(rtsp_conn_info *) * (nconns + 1));
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@@ -485,6 +488,7 @@ rtsp_read_request(rtsp_conn_info *conn, rtsp_message **the_packet) {
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int msg_size = -1;
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while (msg_size < 0) {
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memory_barrier();
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if (conn->stop != 0) {
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debug(1, "RTSP shutdown requested.");
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reply = rtsp_read_request_response_shutdown_requested;
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@@ -492,7 +496,7 @@ rtsp_read_request(rtsp_conn_info *conn, rtsp_message **the_packet) {
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}
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nread = read(conn->fd, buf + inbuf, buflen - inbuf);
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if (!nread) {
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debug(1, "RTSP connection closed.");
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debug(2, "RTSP connection closed.");
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reply = rtsp_read_request_response_shutdown_requested;
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goto shutdown;
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}
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@@ -798,7 +802,7 @@ static void handle_setup(rtsp_conn_info *conn, rtsp_message *req,
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p = strchr(p, '=') + 1;
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tport = atoi(p);
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rtsp_take_player();
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// rtsp_take_player();
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rtp_setup(&conn->remote, cport, tport, active_remote, &lsport, &lcport,
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<port);
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if (!lsport)
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@@ -1329,9 +1333,31 @@ static void handle_set_parameter(rtsp_conn_info *conn, rtsp_message *req,
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static void handle_announce(rtsp_conn_info *conn, rtsp_message *req,
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rtsp_message *resp) {
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int have_the_player = 0;
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// interrupt session if permitted
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if ((config.allow_session_interruption == 1) ||
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(pthread_mutex_trylock(&play_lock) == 0)) {
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if (pthread_mutex_trylock(&play_lock) == 0) {
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have_the_player = 1;
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} else {
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if (config.allow_session_interruption == 1) {
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// some other thread has the player ... ask it to relinquish the thread
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if (playing_conn) {
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playing_conn->stop = 1;
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memory_barrier();
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pthread_kill(playing_conn->thread, SIGUSR1);
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} else {
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die("Non existent the_playing_conn with play_lock enabled.");
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}
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usleep(1000000); // here, it is possible for other connections to come in and nab the player.
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debug(1,"Try to get the player now");
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//pthread_mutex_lock(&play_lock);
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if (pthread_mutex_trylock(&play_lock) == 0)
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have_the_player = 1;
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}
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}
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if (have_the_player) {
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playing_conn = conn; // the present connection is now playing
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resp->respcode = 456; // 456 - Header Field Not Valid for Resource
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char *paesiv = NULL;
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char *prsaaeskey = NULL;
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@@ -1690,23 +1716,25 @@ static void *rtsp_conversation_thread_func(void *pconn) {
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}
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} while (reply != rtsp_read_request_response_shutdown_requested);
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debug(1, "Now closing RTSP connection.");
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if (conn->fd > 0)
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close(conn->fd);
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debug(1, "Closing down RTSP conversation thread...");
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if (rtsp_playing()) {
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player_stop(&conn->player_thread); // might be less noisy doing this first
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rtp_shutdown();
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// usleep(400000); // let an angel pass...
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pthread_mutex_unlock(&play_lock);
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pthread_mutex_unlock(&playing_mutex);
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}
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conn->running = 0;
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if (conn->fd > 0)
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close(conn->fd);
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if (auth_nonce)
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free(auth_nonce);
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// pthread_mutex_unlock(&playing_mutex);
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// usleep(1000000);
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} // else {
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// } // else {
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//debug(1, "This RTSP conversation thread doesn't think it's playing for a "
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// "close RTSP connection.");
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// }
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if (auth_nonce)
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free(auth_nonce);
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conn->running = 0;
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debug(2, "Now terminating RTSP conversation thread.");
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debug(2, "RTSP conversation thread terminated.");
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// please_shutdown = 0;
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return NULL;
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}
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