Make the resend failure message a bit less chatty and more informative.

This commit is contained in:
Mike Brady
2018-05-15 12:45:26 +01:00
parent b9d3a036b1
commit 8f06651c47
+4 -4
View File
@@ -520,7 +520,7 @@ void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp
resend_interval = latency_based_resend_interval;
if (conn->resend_interval != resend_interval) {
debug(1, "Resend interval for latency of %" PRId64 " frames is %d frames.", conn->latency,
debug(2, "Resend interval for latency of %" PRId64 " frames is %d frames.", conn->latency,
resend_interval);
conn->resend_interval = resend_interval;
}
@@ -544,9 +544,9 @@ void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp
check_buf->resend_level = j;
if (config.disable_resend_requests == 0) {
rtp_request_resend(next, 1, conn);
if (j >= number_of_resend_attempts - 2)
debug(2, "Resend request level #%d for packet %u in range %u to %u.", j, next,
conn->ab_read, conn->ab_write);
if ((back_step + k + resend_interval) >= sd)
debug(2, "Last-ditch (#%d) resend request for packet %u in range %u to %u. Looking back %d packets.", j, next,
conn->ab_read, conn->ab_write,back_step + k);
conn->resend_requests++;
}
}