Make the resend failure message a bit less chatty and more informative.
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@@ -520,7 +520,7 @@ void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp
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resend_interval = latency_based_resend_interval;
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if (conn->resend_interval != resend_interval) {
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debug(1, "Resend interval for latency of %" PRId64 " frames is %d frames.", conn->latency,
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debug(2, "Resend interval for latency of %" PRId64 " frames is %d frames.", conn->latency,
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resend_interval);
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conn->resend_interval = resend_interval;
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}
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@@ -544,9 +544,9 @@ void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp
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check_buf->resend_level = j;
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if (config.disable_resend_requests == 0) {
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rtp_request_resend(next, 1, conn);
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if (j >= number_of_resend_attempts - 2)
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debug(2, "Resend request level #%d for packet %u in range %u to %u.", j, next,
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conn->ab_read, conn->ab_write);
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if ((back_step + k + resend_interval) >= sd)
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debug(2, "Last-ditch (#%d) resend request for packet %u in range %u to %u. Looking back %d packets.", j, next,
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conn->ab_read, conn->ab_write,back_step + k);
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conn->resend_requests++;
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}
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}
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