delay() should return a signed integer, duh.
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@@ -31,7 +31,8 @@ typedef struct {
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// returns the delay before the next frame to be sent to the device would actually be audible.
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// almost certainly wrong if the buffer is empty, so put silent buffers into it to make it busy.
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// will change dynamically, so keep watching it. Implemented in ALSA only.
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uint32_t (*delay)();
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// returns -1 if there's a problem
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int32_t (*delay)();
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// may be NULL, in which case soft volume is applied
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void (*volume)(double vol);
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