add a place to store the groupContainsGroupLeader from SETUP
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@@ -146,7 +146,6 @@ typedef struct {
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uint32_t maximum_latency; // set if an a=max-latency: line appears in the ANNOUNCE message; zero
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// otherwise
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int software_mute_enabled; // if we don't have a real mute that we can use
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int fd;
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int authorized; // set if a password is required and has been supplied
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char *auth_nonce; // the session nonce, if needed
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@@ -333,7 +332,8 @@ typedef struct {
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unsigned char *session_key; // needs to be free'd at the end
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uint64_t frames_packet;
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uint64_t type;
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uint64_t networkTimeTimelineID; // the clock ID used by the player
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uint64_t networkTimeTimelineID; // the clock ID used by the player
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uint64_t groupContainsGroupLeader; // information coming from the SETUP
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char *ap2_timing_peer_list_message;
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