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@@ -11,7 +11,7 @@ Shairport Sync works by using timing information present in the audio data strea
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To maintain the exact latency required, if an output device is running slow relative to the source, Shairport Sync will delete frames of audio to allow the device to keep up; if the device is running fast, Shairport Sync will insert frames to keep time. The number of frames inserted or deleted is so small as to be almost inaudible. Frames are inserted or deleted as necessary at pseudorandom intervals. Alternatively, with `libsoxr` support, Shairport Sync can resample the audio feed to ensure the output device can keep up. This is even less obtrusive than insertion and deletion but requires a good deal of processing power -- most embedded devices probably can't support it.
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There are two default latency settings, chosen automatically. One latency matches the latency used by recent version of iTunes when playing audio and the other matches the latency used by older version of iTunes, by iOS devices and by iTunes and Quicktime Player when playing video.
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There are two default latency settings, chosen automatically. One latency matches the latency used by recent versions of iTunes when playing audio and the other matches the latency used by older version of iTunes, by iOS devices and by iTunes and Quicktime Player when playing video.
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Shairport Sync is a pretty substantial rewrite of Shairport 1.0 by James Laird and others -- please see https://github.com/abrasive/shairport/blob/master/README.md#contributors-to-version-1x for a list of the contributors to Shairport 1.x and Shairport 0.x. From a "heritage" point of view, Shairport Sync is a fork of Shairport 1.0 and the active branch is called Shairport Sync 2.1.
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