Move jack base latency computation out of delay() into graph() to save cycles.
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+11
-7
@@ -137,16 +137,22 @@ static int process(jack_nframes_t nframes, __attribute__((unused)) void *arg) {
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static int graph(__attribute__((unused)) void * arg) {
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jack_port_get_latency_range(left_port, JackPlaybackLatency, &latest_left_latency_range);
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jack_port_get_latency_range(right_port, JackPlaybackLatency, &latest_right_latency_range);
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jack_latency = (latest_left_latency_range.max + latest_right_latency_range.max) / 2;
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debug(1, "JACK graph reorder callback called. Current latencies to terminal downstream port:\n"
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"\tLmin = %d, Lmax = %d, Rmin = %d, Rmax = %d",
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"\tLmin = %d, Lmax = %d, Rmin = %d, Rmax = %d; jack base latency = %d",
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latest_left_latency_range.min, latest_left_latency_range.max,
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latest_right_latency_range.min, latest_right_latency_range.max);
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latest_right_latency_range.min, latest_right_latency_range.max,
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jack_latency);
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return 0;
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}
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static void error(const char *desc) { debug(2, "jackd error: \"%s\"", desc); }
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static void error(const char *desc) {
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debug(2, "JACK error: \"%s\"", desc);
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}
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static void info(const char *desc) { inform("jackd information: \"%s\"", desc); }
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static void info(const char *desc) {
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inform("JACK information: \"%s\"", desc);
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}
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int jack_init(__attribute__((unused)) int argc, __attribute__((unused)) char **argv) {
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config.audio_backend_latency_offset = 0;
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@@ -234,7 +240,6 @@ void jack_flush() {
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}
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int jack_delay(long *the_delay) {
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jack_nframes_t base_latency;
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// semantics change: we now look at the last transfer into the lock-free ringbuffer, not
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// into the jack buffers directly (because locking those would violate real-time constraints).
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// on average, that should lead to just a constant additional latency. the old comment still applies:
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@@ -259,8 +264,7 @@ int jack_delay(long *the_delay) {
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// debug(1,"delta: %" PRId64 " frames.",frames_processed_since_latest_latency_check);
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// use the average of the left and right maximum latencies. if max is really different from min,
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// there is an anomaly in the graph that we don't have any hope of fixing anyways
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base_latency = (latest_left_latency_range.max + latest_right_latency_range.max) / 2;
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*the_delay = base_latency + audio_occupancy_now - frames_processed_since_latest_latency_check;
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*the_delay = jack_latency + audio_occupancy_now - frames_processed_since_latest_latency_check;
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// debug(1,"reporting a delay of %d frames",*the_delay);
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return 0;
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}
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