Much better flushing. Delayed flushing only works for one delay. Noice artifacts removed when skipping. Pretty solid.
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@@ -385,6 +385,8 @@ typedef struct {
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extern pthread_mutex_t playing_conn_lock;
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void reset_buffer(rtsp_conn_info *conn);
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void get_audio_buffer_size_and_occupancy(unsigned int *size, unsigned int *occupancy,
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rtsp_conn_info *conn);
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@@ -2052,13 +2052,15 @@ void *rtp_buffered_audio_processor(void *arg) {
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int flush_requested = 0;
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int streaming_has_started = 0;
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int flush_is_delayed;
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int play_enabled = 0;
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uint32_t flush_from_timestamp;
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int dump_block_info = 0;
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double requested_lead_time = 0.100; // normal lead time minimum
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do {
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int flush_is_delayed = 0;
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int flush_newly_requested = 0;
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int flush_newly_complete = 0;
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int play_newly_stopped = 0;
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// are we in in flush mode, or just about to leave it?
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debug_mutex_lock(&conn->flush_mutex, 10000, 1); // 10ms is a long time to wait!
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uint32_t flushUntilSeq = conn->ap2_flush_until_sequence_number;
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@@ -2105,7 +2107,7 @@ void *rtp_buffered_audio_processor(void *arg) {
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// blocks_read to ensure seq_no is valid
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if ((blocks_read != 0) && (seq_no >= flushUntilSeq)) {
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// we have reached or overshot the flushUntilSeq block
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if (flushUntilSeq != seq_no)
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// if (flushUntilSeq != seq_no)
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debug(1,"flushUntilSeq %u reached or overshot at %u.", flushUntilSeq, seq_no);
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conn->ap2_flush_requested = 0;
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flush_request_active = 0;
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@@ -2116,23 +2118,34 @@ void *rtp_buffered_audio_processor(void *arg) {
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flush_newly_complete = 1;
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flush_requested = flush_request_active;
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// flush_requested = conn->ap2_flush_requested;
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int play_enabled = conn->ap2_play_enabled;
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if ((play_enabled) && (conn->ap2_play_enabled == 0))
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play_newly_stopped = 1;
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play_enabled = conn->ap2_play_enabled;
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debug_mutex_unlock(&conn->flush_mutex, 3);
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// do this outside the flush mutex
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if (flush_newly_complete) {
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debug(1,"Flush Complete.");
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blocks_read = 0;
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}
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if (play_newly_stopped != 0)
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reset_buffer(conn); // stop play ASAP
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if (flush_newly_requested) {
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reset_buffer(conn);
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if (flush_is_delayed == 0) {
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debug(1,"Immediate Buffered Audio Flush Started.");
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player_full_flush(conn);
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//player_full_flush(conn);
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streaming_has_started = 0;
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pcm_buffer_occupancy = 0;
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pcm_buffer_read_point = 0;
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dump_block_info = 0;
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} else {
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debug(1,"Delayed Buffered Audio Flush Started.");
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streaming_has_started = 0;
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pcm_buffer_occupancy = 0;
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pcm_buffer_read_point = 0;
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}
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@@ -2145,9 +2158,8 @@ void *rtp_buffered_audio_processor(void *arg) {
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get_audio_buffer_size_and_occupancy(&player_buffer_size, &player_buffer_occupancy, conn);
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// debug(1,"player buffer size and occupancy: %u and %u", player_buffer_size,
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// player_buffer_occupancy);
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double requested_lead_time = 0.10; //
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if (player_buffer_occupancy >
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((requested_lead_time + 0.20) * 44100.0 / 352)) { // must be greater than the lead time.
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((requested_lead_time + 0.10) * 44100.0 / 352)) { // must be greater than the lead time.
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// if there is enough stuff in the player's buffer, sleep for a while and try again
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// debug(1,"sleep for 20 ms");
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usleep(20000); // wait for a while
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@@ -2170,22 +2182,23 @@ void *rtp_buffered_audio_processor(void *arg) {
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0) {
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int64_t lead_time = buffer_should_be_time - get_absolute_time_in_ns();
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// debug(1,"lead time in buffered_audio is %f milliseconds.", lead_time * 0.000001);
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if (blocks_read > 1) {
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if ((lead_time >= (int64_t)(requested_lead_time * 1000000000)) ||
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(streaming_has_started == 1)) {
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(streaming_has_started != 0)) {
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if (streaming_has_started == 0)
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debug(1, "Connection %d: buffered audio starting frame: %u, lead time: %f seconds.", conn->connection_number, pcm_buffer_read_point_rtptime,
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0.000000001 * lead_time);
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else {
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if (expected_rtptime != pcm_buffer_read_point_rtptime)
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debug(1,"actual rtptime is %u, expected rtptime is %u.", pcm_buffer_read_point_rtptime, expected_rtptime);
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}
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streaming_has_started = 1;
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//else {
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//if (expected_rtptime != pcm_buffer_read_point_rtptime)
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// debug(1,"actual rtptime is %u, expected rtptime is %u.", pcm_buffer_read_point_rtptime, expected_rtptime);
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//}
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expected_rtptime = pcm_buffer_read_point_rtptime + 352;
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player_put_packet(0, 0, pcm_buffer_read_point_rtptime,
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pcm_buffer + pcm_buffer_read_point, 352, conn);
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pcm_buffer + pcm_buffer_read_point, 352, conn);
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streaming_has_started++;
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usleep(2000);
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}
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}
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pcm_buffer_read_point_rtptime += 352;
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pcm_buffer_read_point += 352 * 4;
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@@ -2299,10 +2312,17 @@ void *rtp_buffered_audio_processor(void *arg) {
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// debug(1,"seq_no %u, timestamp %u", seq_no, timestamp);
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if ((flush_requested) && (seq_no >= flushUntilSeq)) {
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uint64_t should_be_time;
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if ((frame_to_local_time(timestamp, &should_be_time, conn) ==
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0) && (play_enabled)) {
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// play enabled will be off when this is a full flush and the anchor information is not valid
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int64_t lead_time = should_be_time - get_absolute_time_in_ns();
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debug(1,"flush completed to seq: %u with rtptime: %u, lead time: 0x%" PRIx64 " nanoseconds, i.e. %f sec.", seq_no, timestamp, lead_time, lead_time * 0.000000001);
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} else {
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debug(1,"flush completed to seq: %u with rtptime: %u.", seq_no, timestamp);
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}
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}
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if (((flush_requested != 0) && (seq_no == flushUntilSeq)) || ((flush_requested == 0) && (new_buffer_needed))) {
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@@ -1350,6 +1350,7 @@ void handle_flushbuffered(rtsp_conn_info *conn, rtsp_message *req, rtsp_message
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// if it's a flush that will be followed by a setanchor (i.e. a play) then stop play now.
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if (flushFromValid == 0)
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conn->ap2_play_enabled = 0;
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conn->ap2_flush_from_sequence_number = flushFromSeq;
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conn->ap2_flush_from_rtp_timestamp = flushFromTS;
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conn->ap2_flush_until_sequence_number = flushUntilSeq;
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@@ -1444,7 +1445,7 @@ void handle_setrateanchori(rtsp_conn_info *conn, rtsp_message *req, rtsp_message
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debug(1, "Connection %d: No timing peer list!", conn->connection_number);
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}
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} else {
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player_full_flush(conn);
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// player_full_flush(conn);
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// ptp_send_control_message_string("T"); // ensure an obsolete clock isn't picked up later.
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}
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}
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