Wait for play session to fully terminate before acknowledging a TEARDOWN request.
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@@ -667,6 +667,9 @@ static void handle_teardown(rtsp_conn_info *conn, rtsp_message *req, rtsp_messag
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msg_add_header(resp, "Connection", "close");
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debug(2, "TEARDOWN asking connection to stop");
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conn->stop = 1;
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memory_barrier();
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pthread_kill(conn->thread, SIGUSR1);
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usleep(1000000);
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}
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static void handle_flush(rtsp_conn_info *conn, rtsp_message *req, rtsp_message *resp) {
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@@ -1406,8 +1409,7 @@ static void handle_announce(rtsp_conn_info *conn, rtsp_message *req, rtsp_messag
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playing_conn->stop = 1;
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memory_barrier();
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pthread_kill(playing_conn->thread, SIGUSR1);
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usleep(
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1000000); // here, it is possible for other connections to come in and nab the player.
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usleep(1000000); // here, it is possible for other connections to come in and nab the player.
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}
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} else {
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die("Non existent the_playing_conn with play_lock enabled.");
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