Add a few debug messages to see how far it gets
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@@ -1200,6 +1200,7 @@ static abuf_t *buffer_get_frame(rtsp_conn_info *conn) {
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} while (wait);
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if (conn->player_thread_please_stop) {
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debug(3,"buffer_get_frame exiting due to thread stop request.");
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pthread_mutex_unlock(&conn->ab_mutex);
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return 0;
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}
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@@ -2272,6 +2273,8 @@ static void *player_thread_func(void *arg) {
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}
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}
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}
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debug(3,"Play thread main loop exited.");
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if (config.statistics_requested) {
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int rawSeconds = (int)difftime(time(NULL), playstart);
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@@ -2288,10 +2291,12 @@ static void *player_thread_func(void *arg) {
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mdns_dacp_dont_monitor(conn->dapo_private_storage);
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#endif
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debug(3,"Requesting output device to stop.");
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if (config.output->stop)
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config.output->stop();
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debug(2, "Shut down audio, control and timing threads");
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debug(2, "Shutting down audio, control and timing threads");
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conn->please_stop = 1;
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pthread_kill(rtp_audio_thread, SIGUSR1);
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pthread_kill(rtp_control_thread, SIGUSR1);
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@@ -2307,6 +2312,8 @@ static void *player_thread_func(void *arg) {
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// usleep(100000); // allow this time to (?) allow the alsa subsystem to finish cleaning up after
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// itself. 50 ms seems too short
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debug(3,"Freeing audio buffers and decoders.");
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free_audio_buffers(conn);
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terminate_decoders(conn);
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