Improve debug messages a little
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+6
-4
@@ -229,12 +229,14 @@ static void onmove_cb(void *arg, int delta) {
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static int delay(long *_delay) {
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pthread_mutex_lock(&sndio_mutex);
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if (played > (written / framesize)) {
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// debug(1,"Frames written %u, played %u.",written/framesize,played);
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//if (played > (written / framesize)) {
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/* _delay is in frames */
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*_delay = (written / framesize) - played;
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} else {
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*_delay = 0;
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}
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// } else {
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// *_delay = 0;
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// }
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pthread_mutex_unlock(&sndio_mutex);
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return 0;
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}
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@@ -1685,7 +1685,7 @@ static void *player_thread_func(void *arg) {
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current_delay = l_delay;
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if (resp == 0) { // no error
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if (current_delay < 0) {
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debug(1, "Underrun of %d frames reported, but ignored.", current_delay);
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debug(1, "Underrun of %lld frames reported, but ignored.", current_delay);
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current_delay =
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0; // could get a negative value if there was underrun, but ignore it.
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}
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@@ -1728,7 +1728,7 @@ static void *player_thread_func(void *arg) {
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// only allow stuffing if there is enough time to do it -- check DAC buffer...
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if (current_delay < DAC_BUFFER_QUEUE_MINIMUM_LENGTH) {
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// debug(1,"DAC buffer too short to allow stuffing.");
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// debug(2,"DAC buffer too short(at %lld frames) to allow stuffing.",current_delay);
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amount_to_stuff = 0;
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}
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