Clean up player.c with clang_format.

This commit is contained in:
Mike Brady
2018-06-05 19:07:10 +01:00
parent 370d70651b
commit 1ca0b28e53
+3 -3
View File
@@ -466,14 +466,14 @@ static void free_audio_buffers(rtsp_conn_info *conn) {
void player_thread_lock_cleanup(void *arg) {
rtsp_conn_info *conn = (rtsp_conn_info *)arg;
debug(3,"Cleaning up player_thread_lock.");
debug(3, "Cleaning up player_thread_lock.");
pthread_rwlock_unlock(&conn->player_thread_lock);
}
void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp, uint8_t *data,
int len, rtsp_conn_info *conn) {
if (pthread_rwlock_tryrdlock(&conn->player_thread_lock) == 0) {
pthread_cleanup_push( player_thread_lock_cleanup, (void *)conn);
pthread_cleanup_push(player_thread_lock_cleanup, (void *)conn);
if (conn->player_thread != NULL) {
// all timestamps are done at the output rate
@@ -643,7 +643,7 @@ void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp
} else {
debug(1, "player_put_packet discarded packet %d because the player thread was gone.");
}
pthread_cleanup_pop( 1);
pthread_cleanup_pop(1);
// pthread_rwlock_unlock(&conn->player_thread_lock);
} else {
debug(1, "player_put_packet discarded packet %d because the player thread was locked.", seqno);