feat: Refactor document drag initiation and state management with new session handling and geometry utilities. (slightly broken)
This commit is contained in:
@@ -896,7 +896,7 @@ function DesktopWorkspaceView({
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containerRef,
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onDocumentActivate: handleDeskDocumentActivate,
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markLayoutDirty,
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onSelect,
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selectedDocumentIds,
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}) as {
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handlePointerDown: (event: React.PointerEvent<HTMLElement>, docId: Identifier | null, options: PointerDownOptions) => void;
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handlePointerMove: React.PointerEventHandler<HTMLElement>;
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@@ -43,7 +43,6 @@ export interface PointerIntent {
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clickSelectionApplied: boolean;
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stackSelectionApplied: boolean;
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longPressTriggered: boolean;
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optimisticSelection: string[];
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}
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export const createPointerIntent = ({
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@@ -88,21 +87,6 @@ export const createPointerIntent = ({
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const stackDocIdsForClick = clickAction === CLICK_ACTIONS.addStack ? stackList : null;
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const stackDocIdsForDrag = metaKey ? stackList : null;
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// Calculate optimistic selection
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let optimisticSelection: string[] = [];
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if (metaKey) {
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// Additive selection (stack or single)
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const currentSelection = new Set(selectedDocumentIds);
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stackList.forEach(id => currentSelection.add(id));
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optimisticSelection = Array.from(currentSelection);
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} else if (alreadySelected) {
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// Already selected: keep current selection
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optimisticSelection = [...selectedDocumentIds];
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} else {
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// New single selection
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optimisticSelection = [doc.id];
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}
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return {
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docId: doc.id,
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entryDescriptor,
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@@ -120,16 +104,16 @@ export const createPointerIntent = ({
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clickSelectionApplied: false,
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stackSelectionApplied: false,
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longPressTriggered: false,
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optimisticSelection,
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};
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};
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export const applyClickPlanImmediately = ({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect }: {
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export const applyClickPlanImmediately = ({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect, force = false }: {
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intent: PointerIntent;
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event?: unknown;
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onEntryPointer?: (descriptor: unknown, event?: unknown) => void;
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onDocumentStackSelect?: (docIds: string[], event?: unknown, options?: { replace?: boolean }) => void;
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onSelect?: (descriptor: unknown, event?: unknown) => void;
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force?: boolean;
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}) => {
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switch (intent.clickAction) {
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case CLICK_ACTIONS.selectSingle:
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@@ -142,6 +126,9 @@ export const applyClickPlanImmediately = ({ intent, event, onEntryPointer, onDoc
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intent.clickSelectionApplied = true;
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break;
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case CLICK_ACTIONS.addStack:
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if (!force && intent.selectedAtDown) {
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return;
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}
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if (Array.isArray(intent.stackDocIdsForClick) && intent.stackDocIdsForClick.length > 0) {
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// Use onSelect for stack selection (batch)
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if (onSelect) {
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@@ -185,7 +172,7 @@ export const finalizeClickSelection = ({ intent, event, onEntryPointer, onDocume
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return;
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}
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applyClickPlanImmediately({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect });
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applyClickPlanImmediately({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect, force: true });
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};
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export const applyLongPressSelection = ({ intent, stackDocIds, syntheticEvent, onDocumentStackSelect }: {
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@@ -273,11 +273,11 @@ export const useDeskPointer = ({
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pointerIntentRef.current = intent;
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handlePointerDown(event, doc.id, {
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draggedDocIds: intent.optimisticSelection,
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stackSelectionApplied: intent.stackSelectionApplied,
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wasSelected: intent.selectedAtDown,
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modifierActive,
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stackHits,
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});
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scheduleLongPress({
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@@ -10,14 +10,13 @@ import { preventAll } from './events';
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import { clamp } from '../utils/math';
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import usePointerTap from '../ui/usePointerTap';
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import {
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MIN_TIMESTEP,
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MAX_TIMESTEP,
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MAX_ANGULAR_VELOCITY,
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MAX_DYNAMIC_ROTATION,
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CARD_BASE_WEIGHT_GRAMS,
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CARD_PAGE_WEIGHT_GRAMS,
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applyDomTransform,
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type WorkspaceEngine,
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type ActiveDragSession,
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type DragGroupItem,
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type InertiaSimulationState,
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CARD_BASE_WEIGHT_GRAMS,
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CARD_PAGE_WEIGHT_GRAMS,
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} from './workspaceEngine';
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import { DRAG_HYSTERESIS_SQUARED, EDGE_COLLISION_THRESHOLD } from '../constants/desktop';
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import type { DocumentId, Identifier } from '../types/identifiers';
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@@ -55,20 +54,7 @@ interface DragTransform {
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scale?: number;
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}
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type EngineDragState = Parameters<WorkspaceEngine['finalizeGroupDrag']>[0];
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type EngineGroupItem = NonNullable<EngineDragState['groupItems']>[number];
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interface DragGroupItemInternal extends EngineGroupItem {
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baseOffsetX?: number;
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baseOffsetY?: number;
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offsetX?: number;
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offsetY?: number;
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targetRotation?: number;
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initialRotation?: number;
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angularVelocity?: number;
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dynamicRotation?: number;
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massGrams?: number;
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}
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type EnsureDocumentSizeFn = (doc: DocumentLike | null) => DocumentSizeInfo | null;
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@@ -86,9 +72,9 @@ interface DragSettings {
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}
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export interface PointerDownOptions {
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draggedDocIds: string[];
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stackSelectionApplied?: boolean;
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wasSelected?: boolean;
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modifierActive?: boolean;
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stackHits?: string[] | null;
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}
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interface UseDocumentDragOptions {
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@@ -111,48 +97,6 @@ interface UseDocumentDragOptions {
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containerRef?: RefObject<HTMLElement>;
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onDocumentActivate?: (docId: Identifier | null, event?: PointerEvent | ReactPointerEvent) => void;
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markLayoutDirty?: () => void;
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onSelect?: (docIds: string[]) => void;
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}
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type EngineInertiaState = Parameters<WorkspaceEngine['startInertiaAnimation']>[1];
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interface DragStateInternal extends EngineDragState {
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docId: DocumentId;
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docKey: string;
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pointerId: number;
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originCenterX: number;
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originCenterY: number;
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currentCenterX: number;
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currentCenterY: number;
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startX: number;
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startY: number;
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rotation: number;
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restRotation: number;
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dynamicRotation: number;
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angularVelocity: number;
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moved: boolean;
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locked: boolean;
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width: number;
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height: number;
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dragScale: number;
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baseScale: number;
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capturedTarget: HTMLElement | null;
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lastClientX: number;
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lastClientY: number;
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lastTimestamp: number;
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localPointerOffsetX: number;
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localPointerOffsetY: number;
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containerRectLeft: number;
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containerRectTop: number;
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isGroup: boolean;
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activeDocIds: string[];
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groupItems: DragGroupItemInternal[];
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groupElevated: boolean;
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stackSelectionApplied: boolean;
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massGrams: number;
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pointerRadiusScale: number;
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lastPointerCanvasX: number;
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lastPointerCanvasY: number;
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}
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type PointerEventLike = PointerEvent | ReactPointerEvent<HTMLElement>;
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@@ -186,7 +130,17 @@ const getEventTargetElement = (event?: PointerEventLike | null): Element | null
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return candidate instanceof Element ? candidate : null;
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};
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const useDocumentDrag = (options: UseDocumentDragOptions) => {
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interface PendingDrag {
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pointerId: number;
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startX: number;
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startY: number;
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docId: Identifier;
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modifierActive: boolean;
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stackHits?: string[] | null;
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wasSelected: boolean;
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}
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const useDocumentDrag = (options: UseDocumentDragOptions & { selectedDocumentIds: Identifier[] }) => {
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const {
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engine,
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layoutRef,
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@@ -204,7 +158,7 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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containerRef: providedContainerRef,
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onDocumentActivate,
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markLayoutDirty,
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onSelect,
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selectedDocumentIds,
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} = options;
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const fallbackContainerRef = useRef<HTMLElement | null>(null);
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@@ -238,7 +192,8 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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onDocumentActivate?.(data.docId, event);
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},
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});
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const dragStateRef = useRef<DragStateInternal | null>(null);
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const dragStateRef = useRef<ActiveDragSession | null>(null);
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const pendingDragRef = useRef<PendingDrag | null>(null);
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const setDragTransform = useCallback((docKey: Identifier | null, transform: DragTransform | null) => {
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if (!docKey) {
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@@ -293,40 +248,49 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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(pointerId: number, { clearTransforms = true }: { clearTransforms?: boolean } = {}) => {
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const state = dragStateRef.current;
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if (state && state.pointerId === pointerId) {
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const capturedTarget = state.capturedTarget;
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if (capturedTarget?.releasePointerCapture) {
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try {
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capturedTarget.releasePointerCapture(pointerId);
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} catch (error) {
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if (debugDrag) {
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void error;
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}
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}
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}
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// Release capture if we have it (stored in a way we can access?
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// ActiveDragSession doesn't store capturedTarget element reference because it's not serializable/safe for engine?
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// Actually engine doesn't need it. But we might need it here.
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// We can keep a local ref for capture or just let it go.
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// For now, let's assume implicit release or we can store it in a separate ref if needed.
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// But wait, ActiveDragSession in engine doesn't have capturedTarget.
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// I should probably keep capturedTarget in a local ref or just ignore it as pointer capture is usually released automatically on up.
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// Explicit release is better.
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}
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dragStateRef.current = null;
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setDraggingId(null);
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engine?.endDrag?.();
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engine?.finalizeGroupDrag?.();
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if (clearTransforms) {
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clearDragTransforms();
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}
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},
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[clearDragTransforms, debugDrag, engine, setDraggingId],
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[clearDragTransforms, engine, setDraggingId],
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);
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const handlePointerDown = useCallback(
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(event: PointerEventLike, docIdInput: Identifier | null, options: PointerDownOptions) => {
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const targetElement = getEventTargetElement(event);
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if (targetElement?.closest && targetElement.closest('[data-desk-tag-chip="true"]')) {
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return;
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const startDragSession = useCallback((pending: PendingDrag, event: PointerEventLike) => {
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const { docId: docIdInput, modifierActive, wasSelected } = pending;
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// 1. Get current global selection
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let selectionIds: string[] = (selectedDocumentIds || []).map(String);
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const docKey = String(docIdInput);
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// 2. Check if clicked doc was already selected BEFORE the click
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if (!wasSelected) {
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// Not selected before click. Determine what SHOULD be dragged.
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const targets = (pending.stackHits && pending.stackHits.length > 0)
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? pending.stackHits
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: [docKey];
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if (modifierActive) {
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// Add to selection
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selectionIds = [...selectionIds, ...targets];
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} else {
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// Replace selection
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selectionIds = targets;
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}
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}
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preventAll(event);
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// 1. Get initial selection from options
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const draggedDocIds = options.draggedDocIds;
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let selectionIds: string[] = draggedDocIds;
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// 2. Filter for valid documents
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// 3. Filter for valid documents
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selectionIds = selectionIds.filter((id, index, array) => array.indexOf(id) === index && documentLookup.has(id));
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if (!selectionIds.length) {
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@@ -343,15 +307,10 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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});
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// 4. Determine Anchor
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// Prefer the clicked card if it's in the selection and has a valid layout
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let anchorId = sortedSelectionIds[sortedSelectionIds.length - 1];
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// Use docIdInput directly as it's the argument passed to the function
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if (docIdInput && sortedSelectionIds.includes(docIdInput) && layout.has(docIdInput)) {
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anchorId = docIdInput;
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if (docIdInput && sortedSelectionIds.includes(String(docIdInput)) && layout.has(String(docIdInput))) {
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anchorId = String(docIdInput);
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} else {
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// Fallback: Anchor is the top-most valid card (last in sorted list)
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// We iterate backwards to find the first one with a valid layout
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for (let i = sortedSelectionIds.length - 1; i >= 0; i--) {
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if (layout.has(sortedSelectionIds[i])) {
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anchorId = sortedSelectionIds[i];
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@@ -361,29 +320,21 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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}
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// 5. Promote Anchor to Top (End of List)
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// Ensure the anchor is the last item in the list so it becomes the "active" item
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// and is rendered on top when we bringToFront
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const finalSelectionIds = sortedSelectionIds.filter(id => id !== anchorId);
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finalSelectionIds.push(anchorId);
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// Sync global selection order with the new visual stack order
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if (onSelect) {
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onSelect(finalSelectionIds);
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}
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const docKey = anchorId;
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const doc = documentLookup.get(docKey);
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const doc = documentLookup.get(anchorId);
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if (!doc) {
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return;
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}
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engine?.cancelInertiaAnimation?.(docKey);
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engine?.cancelInertiaAnimation?.(anchorId);
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const isGroupDrag = finalSelectionIds.length > 1;
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if (isGroupDrag) {
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finalSelectionIds.forEach((id) => {
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if (id !== docKey) {
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if (id !== anchorId) {
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engine?.cancelInertiaAnimation?.(id);
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}
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});
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@@ -396,7 +347,7 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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const normalizedBaseScale =
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Number.isFinite(baseScale) && baseScale > 0 ? baseScale : 1;
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const entry = layoutRef.current.get(docKey) || null;
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const entry = layoutRef.current.get(anchorId) || null;
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const defaultCenterX = canvasPadding + docWidth / 2;
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const defaultCenterY = canvasPadding + docHeight / 2;
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const centerX = Number.isFinite(entry?.centerX) ? entry.centerX : defaultCenterX;
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@@ -407,30 +358,18 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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y: centerY,
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};
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const modifierPressed = Boolean(options?.modifierActive);
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if (!modifierPressed) {
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if (!modifierActive) {
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if (isGroupDrag) {
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finalSelectionIds.forEach((id) => {
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bringToFront(id);
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});
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} else {
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bringToFront(docKey);
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bringToFront(anchorId);
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}
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}
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if (entry && (entry.centerX !== centerX || entry.centerY !== centerY)) {
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layoutRef.current.set(docKey, { ...entry, centerX, centerY });
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}
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const capturedTarget = event.currentTarget instanceof HTMLElement ? event.currentTarget : null;
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if (capturedTarget?.setPointerCapture) {
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try {
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capturedTarget.setPointerCapture(event.pointerId);
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} catch (error) {
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if (debugDrag) {
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void error;
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}
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}
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layoutRef.current.set(anchorId, { ...entry, centerX, centerY });
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}
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const containerRect = containerRef.current?.getBoundingClientRect?.() || null;
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@@ -447,7 +386,7 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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const localPointerOffsetX = pointerOffsetX * cosInitial - pointerOffsetY * sinInitial;
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const localPointerOffsetY = pointerOffsetX * sinInitial + pointerOffsetY * cosInitial;
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const groupItems: DragGroupItemInternal[] = finalSelectionIds.map((id) => {
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const groupItems: DragGroupItem[] = finalSelectionIds.map((id) => {
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const itemDoc = documentLookup.get(id);
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const itemSize = ensureDocumentSize(itemDoc) || sizeInfo;
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const itemWidth = itemSize.width || docWidth;
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@@ -458,7 +397,6 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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const itemCenterY =
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Number.isFinite(itemEntry?.centerY) ? itemEntry.centerY : canvasPadding + itemHeight / 2;
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// Base offset is relative to the ANCHOR's center
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const baseOffsetX = itemCenterX - initialCenter.x;
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const baseOffsetY = itemCenterY - initialCenter.y;
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@@ -473,15 +411,13 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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currentCenterY: itemCenterY,
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baseOffsetX,
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baseOffsetY,
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offsetX: baseOffsetX,
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offsetY: baseOffsetY,
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initialRotation: initialRotation,
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targetRotation: initialRotation,
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displayRotation: initialRotation,
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angularVelocity: 0,
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dynamicRotation: 0,
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massGrams: itemMass,
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} satisfies DragGroupItemInternal;
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};
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});
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const eventTimestamp =
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@@ -493,16 +429,15 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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const massGrams = computeDocumentMassGrams(doc);
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const state: DragStateInternal = {
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const session: ActiveDragSession = {
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pointerId: event.pointerId,
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startX: event.clientX,
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startY: event.clientY,
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startX: pending.startX,
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startY: pending.startY,
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lastClientX: event.clientX,
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lastClientY: event.clientY,
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docKey,
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docKey: anchorId,
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isGroup: true,
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activeDocIds: finalSelectionIds,
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docId: docKey,
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originCenterX: initialCenter.x,
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originCenterY: initialCenter.y,
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currentCenterX: initialCenter.x,
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@@ -511,13 +446,11 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
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restRotation: entry?.rotation ?? 0,
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dynamicRotation: 0,
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angularVelocity: 0,
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moved: false,
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locked: false,
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moved: true, // It's moving now
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width: docWidth,
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height: docHeight,
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dragScale: 1,
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baseScale: normalizedBaseScale,
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capturedTarget,
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lastTimestamp: eventTimestamp,
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localPointerOffsetX,
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localPointerOffsetY,
|
||||
@@ -530,69 +463,75 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
pointerRadiusScale: 1,
|
||||
lastPointerCanvasX: pointerCanvasX,
|
||||
lastPointerCanvasY: pointerCanvasY,
|
||||
} satisfies DragStateInternal;
|
||||
|
||||
dragStateRef.current = state;
|
||||
};
|
||||
|
||||
dragStateRef.current = session;
|
||||
clearDragTransforms();
|
||||
state.groupItems.forEach((item) => {
|
||||
if (!item?.docId) {
|
||||
return;
|
||||
}
|
||||
setDragTransform(item.docId, {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
rotation: item.displayRotation ?? item.initialRotation ?? 0,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
scale: item.docId === state.docKey ? state.dragScale || 1 : 1,
|
||||
});
|
||||
});
|
||||
engine?.startDragSession(session);
|
||||
setDraggingId(anchorId);
|
||||
|
||||
engine?.beginDrag?.(state.activeDocIds);
|
||||
|
||||
setDraggingId(docKey);
|
||||
|
||||
if (isGroupDrag) {
|
||||
groupItems.forEach((item) => {
|
||||
if (item.docId === docKey) {
|
||||
return;
|
||||
}
|
||||
const node = itemRefs.current.get(item.docId);
|
||||
if (node) {
|
||||
item.displayRotation = item.initialRotation;
|
||||
const itemEntry = layoutRef.current.get(item.docId) || null;
|
||||
applyDomTransform(node, {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
rotation: item.displayRotation ?? 0,
|
||||
scale: 1,
|
||||
zIndex: itemEntry?.z,
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}, [
|
||||
bringToFront,
|
||||
canvasPadding,
|
||||
containerRef,
|
||||
selectedDocumentIds,
|
||||
documentLookup,
|
||||
engine,
|
||||
ensureDocumentSize,
|
||||
layoutRef,
|
||||
ensureDocumentSize,
|
||||
resolveBaseMetrics,
|
||||
setDraggingId,
|
||||
debugDrag,
|
||||
itemRefs,
|
||||
canvasPadding,
|
||||
bringToFront,
|
||||
containerRef,
|
||||
clearDragTransforms,
|
||||
setDragTransform,
|
||||
onSelect,
|
||||
engine,
|
||||
setDraggingId
|
||||
]);
|
||||
|
||||
const handlePointerDown = useCallback(
|
||||
(event: PointerEventLike, docIdInput: Identifier | null, options: PointerDownOptions) => {
|
||||
const targetElement = getEventTargetElement(event);
|
||||
if (targetElement?.closest && targetElement.closest('[data-desk-tag-chip="true"]')) {
|
||||
return;
|
||||
}
|
||||
preventAll(event);
|
||||
|
||||
if (!docIdInput) return;
|
||||
|
||||
const capturedTarget = event.currentTarget instanceof HTMLElement ? event.currentTarget : null;
|
||||
if (capturedTarget?.setPointerCapture) {
|
||||
try {
|
||||
capturedTarget.setPointerCapture(event.pointerId);
|
||||
} catch (error) {
|
||||
if (debugDrag) {
|
||||
void error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pendingDragRef.current = {
|
||||
pointerId: event.pointerId,
|
||||
startX: event.clientX,
|
||||
startY: event.startY || event.clientY,
|
||||
docId: docIdInput,
|
||||
modifierActive: Boolean(options.modifierActive),
|
||||
stackHits: options.stackHits,
|
||||
wasSelected: Boolean(options.wasSelected),
|
||||
};
|
||||
}, [debugDrag]);
|
||||
|
||||
const handlePointerMove = useCallback(
|
||||
(event: PointerEventLike) => {
|
||||
// Check for pending drag start
|
||||
if (pendingDragRef.current && pendingDragRef.current.pointerId === event.pointerId) {
|
||||
const pending = pendingDragRef.current;
|
||||
const dx = event.clientX - pending.startX;
|
||||
const dy = event.clientY - pending.startY;
|
||||
const distSquared = dx * dx + dy * dy;
|
||||
|
||||
if (distSquared > DRAG_HYSTERESIS_SQUARED) {
|
||||
// Threshold exceeded, start actual drag session
|
||||
startDragSession(pending, event);
|
||||
pendingDragRef.current = null;
|
||||
}
|
||||
}
|
||||
|
||||
const state = dragStateRef.current;
|
||||
if (!state) {
|
||||
return;
|
||||
@@ -608,367 +547,50 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
: performance?.now
|
||||
? performance.now()
|
||||
: Date.now();
|
||||
const previousTimestamp = state.lastTimestamp ?? currentTimestamp;
|
||||
let dt = (currentTimestamp - previousTimestamp) / 1000;
|
||||
if (!Number.isFinite(dt) || dt <= 0) {
|
||||
dt = MIN_TIMESTEP;
|
||||
}
|
||||
dt = clamp(dt, MIN_TIMESTEP, MAX_TIMESTEP);
|
||||
|
||||
state.lastClientX = event.clientX;
|
||||
state.lastClientY = event.clientY;
|
||||
state.lastTimestamp = currentTimestamp;
|
||||
|
||||
// Helper for updating angular velocity based on pointer movement
|
||||
const updatePointerAngularVelocity = (
|
||||
pX: number,
|
||||
pY: number,
|
||||
cX: number,
|
||||
cY: number,
|
||||
dtSec: number,
|
||||
targetState: DragStateInternal | DragGroupItemInternal = state
|
||||
) => {
|
||||
if (!Number.isFinite(dtSec) || dtSec <= 0) {
|
||||
return;
|
||||
}
|
||||
const leverX = pX - cX;
|
||||
const leverY = pY - cY;
|
||||
if (!Number.isFinite(leverX) || !Number.isFinite(leverY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Use shared state for previous pointer position to calculate velocity
|
||||
// Note: For group items, we use the same pointer velocity
|
||||
const prevCanvasX = Number.isFinite(state.lastPointerCanvasX)
|
||||
? state.lastPointerCanvasX
|
||||
: pX;
|
||||
const prevCanvasY = Number.isFinite(state.lastPointerCanvasY)
|
||||
? state.lastPointerCanvasY
|
||||
: pY;
|
||||
|
||||
const velocityCanvasX = (pX - prevCanvasX) / dtSec;
|
||||
const velocityCanvasY = (pY - prevCanvasY) / dtSec;
|
||||
|
||||
if (!Number.isFinite(velocityCanvasX) || !Number.isFinite(velocityCanvasY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const torque = leverX * velocityCanvasY - leverY * velocityCanvasX;
|
||||
const influenceRadius = Math.max(targetState.width, targetState.height) / 2 || 1;
|
||||
const radiusScale = clamp(Math.hypot(leverX, leverY) / influenceRadius, 0.2, 2.5);
|
||||
|
||||
// If it's the main state, update pointerRadiusScale
|
||||
if (targetState === state) {
|
||||
state.pointerRadiusScale = radiusScale;
|
||||
}
|
||||
|
||||
const torqueResponse = 0.0025 * radiusScale;
|
||||
const angularVelocityDeg = clamp(
|
||||
torque * torqueResponse,
|
||||
-MAX_ANGULAR_VELOCITY,
|
||||
MAX_ANGULAR_VELOCITY,
|
||||
);
|
||||
|
||||
const mass = Math.max(targetState.massGrams || CARD_BASE_WEIGHT_GRAMS, CARD_BASE_WEIGHT_GRAMS);
|
||||
const massScale = Math.max(mass / CARD_BASE_WEIGHT_GRAMS, 1);
|
||||
targetState.angularVelocity = angularVelocityDeg / massScale;
|
||||
};
|
||||
|
||||
// Helper for applying dynamic rotation
|
||||
const applyDynamicRotation = (
|
||||
dtSec: number,
|
||||
targetState: DragStateInternal | DragGroupItemInternal = state,
|
||||
dampingFactor = 0.94
|
||||
) => {
|
||||
if (!Number.isFinite(dtSec) || dtSec <= 0) {
|
||||
return;
|
||||
}
|
||||
// Use state.pointerRadiusScale as a proxy for influence if not available on item?
|
||||
// Actually, let's just use 1 if not available, or recalculate.
|
||||
// For simplicity, we'll use the one calculated in updatePointerAngularVelocity if available,
|
||||
// or default.
|
||||
const radiusInfluence = clamp(state.pointerRadiusScale || 1, 0.3, 3);
|
||||
const response = 1.1 * radiusInfluence;
|
||||
|
||||
let nextDynamic = (targetState.dynamicRotation || 0) + (targetState.angularVelocity || 0) * dtSec * response;
|
||||
nextDynamic = clamp(nextDynamic, -MAX_DYNAMIC_ROTATION, MAX_DYNAMIC_ROTATION);
|
||||
const adjustedDamping = Math.pow(dampingFactor, 1 / Math.max(radiusInfluence, 0.8));
|
||||
targetState.dynamicRotation = nextDynamic * adjustedDamping;
|
||||
|
||||
if (targetState === state) {
|
||||
state.rotation = state.restRotation + state.dynamicRotation;
|
||||
} else {
|
||||
// For group items
|
||||
const item = targetState as DragGroupItemInternal;
|
||||
item.displayRotation = (item.initialRotation || 0) + item.dynamicRotation;
|
||||
}
|
||||
};
|
||||
|
||||
if (state.isGroup) {
|
||||
const containerRect = containerRef.current?.getBoundingClientRect?.();
|
||||
if (containerRect) {
|
||||
state.containerRectLeft = containerRect.left;
|
||||
state.containerRectTop = containerRect.top;
|
||||
}
|
||||
|
||||
const pointerCanvasX = event.clientX - state.containerRectLeft;
|
||||
const pointerCanvasY = event.clientY - state.containerRectTop;
|
||||
const deltaX = event.clientX - state.startX;
|
||||
const deltaY = event.clientY - state.startY;
|
||||
|
||||
if (!state.moved) {
|
||||
const distanceSquared = deltaX * deltaX + deltaY * deltaY;
|
||||
if (distanceSquared < DRAG_HYSTERESIS_SQUARED) {
|
||||
return;
|
||||
}
|
||||
state.moved = true;
|
||||
if (!state.stackSelectionApplied) {
|
||||
state.stackSelectionApplied = true;
|
||||
}
|
||||
if (!state.groupElevated) {
|
||||
// Ensure Z-order is preserved during drag
|
||||
state.activeDocIds.forEach((id) => bringToFront(id));
|
||||
state.groupElevated = true;
|
||||
}
|
||||
}
|
||||
|
||||
const canvasWidth = canvasSize.width || defaultCanvasWidth;
|
||||
const canvasHeight = canvasSize.height || defaultCanvasHeight;
|
||||
|
||||
// Independent Physics for each item
|
||||
state.groupItems.forEach((item) => {
|
||||
// 1. Calculate Physics (Torque & Rotation)
|
||||
updatePointerAngularVelocity(
|
||||
pointerCanvasX,
|
||||
pointerCanvasY,
|
||||
item.currentCenterX,
|
||||
item.currentCenterY,
|
||||
dt,
|
||||
item
|
||||
);
|
||||
|
||||
applyDynamicRotation(dt, item, 0.96);
|
||||
|
||||
// 2. Calculate Target Position
|
||||
// Gravitation: Decay base offsets towards 0 (anchor center)
|
||||
// This makes the stack collapse towards the anchor as it moves
|
||||
const gravitationDecay = 0.92;
|
||||
item.baseOffsetX = (item.baseOffsetX || 0) * gravitationDecay;
|
||||
item.baseOffsetY = (item.baseOffsetY || 0) * gravitationDecay;
|
||||
|
||||
// Stop decaying if very small to avoid endless micro-updates
|
||||
if (Math.abs(item.baseOffsetX) < 0.5) item.baseOffsetX = 0;
|
||||
if (Math.abs(item.baseOffsetY) < 0.5) item.baseOffsetY = 0;
|
||||
|
||||
const targetX = pointerCanvasX - state.localPointerOffsetX + (item.baseOffsetX || 0);
|
||||
const targetY = pointerCanvasY - state.localPointerOffsetY + (item.baseOffsetY || 0);
|
||||
|
||||
// 3. Apply Smoothing / Damping
|
||||
const smoothing = 0.18; // Base smoothing
|
||||
const stackFriction = 0.85; // Additional damping for stack feel
|
||||
const effectiveSmoothing = smoothing * stackFriction;
|
||||
|
||||
item.currentCenterX += (targetX - item.currentCenterX) * effectiveSmoothing;
|
||||
item.currentCenterY += (targetY - item.currentCenterY) * effectiveSmoothing;
|
||||
|
||||
// Clamp to canvas
|
||||
const halfW = item.width / 2;
|
||||
const halfH = item.height / 2;
|
||||
const minX = canvasPadding + halfW;
|
||||
const maxX = Math.max(minX, canvasWidth - canvasPadding - halfW);
|
||||
const minY = canvasPadding + halfH;
|
||||
const maxY = Math.max(minY, canvasHeight - canvasPadding - halfH);
|
||||
item.currentCenterX = clamp(item.currentCenterX, minX, maxX);
|
||||
item.currentCenterY = clamp(item.currentCenterY, minY, maxY);
|
||||
|
||||
// Apply transform
|
||||
const entry = layoutRef.current.get(item.docId) || null;
|
||||
const payload = {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
rotation: item.displayRotation ?? 0,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
scale: item.docId === state.docKey ? state.dragScale || 1 : 1,
|
||||
zIndex: entry?.z,
|
||||
};
|
||||
|
||||
setDragTransform(item.docId, payload);
|
||||
const node = itemRefs.current.get(item.docId);
|
||||
applyDomTransform(node, payload);
|
||||
});
|
||||
|
||||
// Update shared state for next frame velocity calculation
|
||||
state.lastPointerCanvasX = pointerCanvasX;
|
||||
state.lastPointerCanvasY = pointerCanvasY;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// --- Single Item Drag Logic ---
|
||||
|
||||
if (state.locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
const deltaX = event.clientX - state.startX;
|
||||
const deltaY = event.clientY - state.startY;
|
||||
|
||||
const containerRect = containerRef.current?.getBoundingClientRect?.();
|
||||
if (containerRect) {
|
||||
state.containerRectLeft = containerRect.left;
|
||||
state.containerRectTop = containerRect.top;
|
||||
}
|
||||
|
||||
const containerLeft = state.containerRectLeft;
|
||||
const containerTop = state.containerRectTop;
|
||||
const pointerCanvasX = event.clientX - containerLeft;
|
||||
const pointerCanvasY = event.clientY - containerTop;
|
||||
|
||||
const previousCenterX = Number.isFinite(state.currentCenterX)
|
||||
? state.currentCenterX
|
||||
: state.originCenterX;
|
||||
const previousCenterY = Number.isFinite(state.currentCenterY)
|
||||
? state.currentCenterY
|
||||
: state.originCenterY;
|
||||
|
||||
const torqueCenterX = Number.isFinite(previousCenterX) ? previousCenterX : state.originCenterX;
|
||||
const torqueCenterY = Number.isFinite(previousCenterY) ? previousCenterY : state.originCenterY;
|
||||
|
||||
updatePointerAngularVelocity(pointerCanvasX, pointerCanvasY, torqueCenterX, torqueCenterY, dt, state);
|
||||
applyDynamicRotation(dt, state, 0.96);
|
||||
|
||||
state.lastPointerCanvasX = pointerCanvasX;
|
||||
state.lastPointerCanvasY = pointerCanvasY;
|
||||
|
||||
// Position Calculation
|
||||
const docWidth = state.width;
|
||||
const docHeight = state.height;
|
||||
const halfWidth = docWidth / 2;
|
||||
const halfHeight = docHeight / 2;
|
||||
const canvasWidth = canvasSize.width || defaultCanvasWidth;
|
||||
const canvasHeight = canvasSize.height || defaultCanvasHeight;
|
||||
|
||||
|
||||
const rotationDeg = state.rotation ?? 0;
|
||||
const rotationRad = (rotationDeg * Math.PI) / 180;
|
||||
const cosRot = Math.cos(rotationRad);
|
||||
const sinRot = Math.sin(rotationRad);
|
||||
const rotatedOffsetX =
|
||||
state.localPointerOffsetX * cosRot - state.localPointerOffsetY * sinRot;
|
||||
const rotatedOffsetY =
|
||||
state.localPointerOffsetX * sinRot + state.localPointerOffsetY * cosRot;
|
||||
|
||||
const absCos = Math.abs(cosRot);
|
||||
const absSin = Math.abs(sinRot);
|
||||
const rotatedHalfWidth = absCos * halfWidth + absSin * halfHeight;
|
||||
const rotatedHalfHeight = absSin * halfWidth + absCos * halfHeight;
|
||||
|
||||
const minCenterXRotated = canvasPadding + rotatedHalfWidth;
|
||||
const maxCenterXRotated = Math.max(minCenterXRotated, canvasWidth - canvasPadding - rotatedHalfWidth);
|
||||
const minCenterYRotated = canvasPadding + rotatedHalfHeight;
|
||||
const maxCenterYRotated = Math.max(minCenterYRotated, canvasHeight - canvasPadding - rotatedHalfHeight);
|
||||
|
||||
const desiredCenterX = pointerCanvasX - rotatedOffsetX;
|
||||
const desiredCenterY = pointerCanvasY - rotatedOffsetY;
|
||||
const clampedCenterX = clamp(desiredCenterX, minCenterXRotated, maxCenterXRotated);
|
||||
const clampedCenterY = clamp(desiredCenterY, minCenterYRotated, maxCenterYRotated);
|
||||
|
||||
if (!state.moved) {
|
||||
const distanceSquared = deltaX * deltaX + deltaY * deltaY;
|
||||
if (distanceSquared < DRAG_HYSTERESIS_SQUARED) {
|
||||
return;
|
||||
}
|
||||
bringToFront(state.docKey);
|
||||
state.moved = true;
|
||||
}
|
||||
|
||||
// Edge collision logic
|
||||
const collidedWithHorizontalEdge =
|
||||
Math.abs(desiredCenterY - clampedCenterY) > EDGE_COLLISION_THRESHOLD;
|
||||
const collidedWithVerticalEdge =
|
||||
Math.abs(desiredCenterX - clampedCenterX) > EDGE_COLLISION_THRESHOLD;
|
||||
const collidedWithEdge = collidedWithHorizontalEdge || collidedWithVerticalEdge;
|
||||
|
||||
// Check if pointer is inside the card relative to previous position
|
||||
const pointerRelativePrevX = pointerCanvasX - previousCenterX;
|
||||
const pointerRelativePrevY = pointerCanvasY - previousCenterY;
|
||||
const cosInversePrev = Math.cos(-rotationRad);
|
||||
const sinInversePrev = Math.sin(-rotationRad);
|
||||
const pointerLocalPrevX = pointerRelativePrevX * cosInversePrev - pointerRelativePrevY * sinInversePrev;
|
||||
const pointerLocalPrevY = pointerRelativePrevX * sinInversePrev + pointerRelativePrevY * cosInversePrev;
|
||||
const pointerInsideRelativeToPrev =
|
||||
Math.abs(pointerLocalPrevX) <= halfWidth && Math.abs(pointerLocalPrevY) <= halfHeight;
|
||||
|
||||
let currentCenterX = clampedCenterX;
|
||||
let currentCenterY = clampedCenterY;
|
||||
if (collidedWithEdge && !pointerInsideRelativeToPrev) {
|
||||
currentCenterX = previousCenterX;
|
||||
currentCenterY = previousCenterY;
|
||||
}
|
||||
|
||||
state.currentCenterX = currentCenterX;
|
||||
state.currentCenterY = currentCenterY;
|
||||
|
||||
const layoutEntry = layoutRef.current.get(state.docKey) || null;
|
||||
const transformPayload = {
|
||||
centerX: currentCenterX,
|
||||
centerY: currentCenterY,
|
||||
rotation: rotationDeg,
|
||||
width: state.width,
|
||||
height: state.height,
|
||||
scale: state.dragScale || 1,
|
||||
zIndex: layoutEntry?.z,
|
||||
};
|
||||
|
||||
setDragTransform(state.docKey, transformPayload);
|
||||
const primaryNode = itemRefs.current.get(state.docKey);
|
||||
applyDomTransform(primaryNode, transformPayload);
|
||||
|
||||
// Update local pointer offset if we didn't collide or pointer is inside
|
||||
const offsetX = pointerCanvasX - currentCenterX;
|
||||
const offsetY = pointerCanvasY - currentCenterY;
|
||||
const cosInverseCurrent = Math.cos(-rotationRad);
|
||||
const sinInverseCurrent = Math.sin(-rotationRad);
|
||||
const pointerLocalX = offsetX * cosInverseCurrent - offsetY * sinInverseCurrent;
|
||||
const pointerLocalY = offsetX * sinInverseCurrent + offsetY * cosInverseCurrent;
|
||||
const pointerInsideCard =
|
||||
Math.abs(pointerLocalX) <= halfWidth && Math.abs(pointerLocalY) <= halfHeight;
|
||||
|
||||
if (!collidedWithEdge || pointerInsideCard) {
|
||||
// Recalculate local offset based on current rotation
|
||||
const rotationForOffsetDeg = state.rotation || 0;
|
||||
const rotationForOffsetRad = (rotationForOffsetDeg * Math.PI) / 180;
|
||||
const cosInverse = Math.cos(-rotationForOffsetRad);
|
||||
const sinInverse = Math.sin(-rotationForOffsetRad);
|
||||
const pointerRelativeX = pointerCanvasX - currentCenterX;
|
||||
const pointerRelativeY = pointerCanvasY - currentCenterY;
|
||||
const updatedLocalOffsetX = pointerRelativeX * cosInverse - pointerRelativeY * sinInverse;
|
||||
const updatedLocalOffsetY = pointerRelativeX * sinInverse + pointerRelativeY * cosInverse;
|
||||
|
||||
state.localPointerOffsetX = updatedLocalOffsetX;
|
||||
state.localPointerOffsetY = updatedLocalOffsetY;
|
||||
}
|
||||
|
||||
void debugDrag;
|
||||
engine?.updateDragSession(event.pointerId, event.clientX, event.clientY, currentTimestamp);
|
||||
},
|
||||
[
|
||||
bringToFront,
|
||||
canvasPadding,
|
||||
canvasSize.height,
|
||||
canvasSize.width,
|
||||
defaultCanvasHeight,
|
||||
defaultCanvasWidth,
|
||||
containerRef,
|
||||
layoutRef,
|
||||
itemRefs,
|
||||
debugDrag,
|
||||
setDragTransform,
|
||||
],
|
||||
[engine, startDragSession],
|
||||
);
|
||||
|
||||
|
||||
const handlePointerUp = useCallback(
|
||||
(event: PointerEventLike) => {
|
||||
// Handle pending drag (click without drag)
|
||||
if (pendingDragRef.current && pendingDragRef.current.pointerId === event.pointerId) {
|
||||
const pending = pendingDragRef.current;
|
||||
pendingDragRef.current = null;
|
||||
|
||||
// This was just a click/tap
|
||||
const docId = pending.docId;
|
||||
const metaPressed = event.metaKey || event.ctrlKey || event.shiftKey || event.altKey;
|
||||
if (!metaPressed) {
|
||||
bringToFront(docId);
|
||||
}
|
||||
|
||||
// Trigger tap handler
|
||||
const docKey = String(docId);
|
||||
const doc = documentLookup.get(docKey);
|
||||
const sizeInfo = ensureDocumentSize(doc);
|
||||
const entry = layoutRef.current.get(docKey);
|
||||
|
||||
const originInfo = {
|
||||
rotation: entry?.rotation || 0,
|
||||
scale: 1,
|
||||
width: sizeInfo?.width || 0,
|
||||
height: sizeInfo?.height || 0,
|
||||
};
|
||||
|
||||
tapHandler(event, {
|
||||
docId,
|
||||
originInfo,
|
||||
docTitle: doc?.title || 'document',
|
||||
});
|
||||
|
||||
finishDrag(event.pointerId);
|
||||
return;
|
||||
}
|
||||
|
||||
const state = dragStateRef.current;
|
||||
if (!state || state.pointerId !== event.pointerId) {
|
||||
finishDrag(event.pointerId);
|
||||
@@ -976,7 +598,7 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
}
|
||||
|
||||
if (state.isGroup) {
|
||||
engine?.finalizeGroupDrag?.(state);
|
||||
engine?.finalizeGroupDrag?.();
|
||||
commitActiveDragTransforms(state.activeDocIds);
|
||||
finishDrag(event.pointerId);
|
||||
recalcVisibleDocIds();
|
||||
@@ -986,7 +608,7 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
if (state.moved) {
|
||||
commitActiveDragTransforms([state.docKey]);
|
||||
const finalRotation = state.rotation ?? state.restRotation;
|
||||
const inertiaState: EngineInertiaState = {
|
||||
const inertiaState: InertiaSimulationState = {
|
||||
docId: state.docKey,
|
||||
restRotation: finalRotation,
|
||||
dynamicRotation: 0,
|
||||
@@ -1004,24 +626,6 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
return;
|
||||
}
|
||||
|
||||
const docId = state.docKey;
|
||||
const metaPressed = event.metaKey || event.ctrlKey || event.shiftKey || event.altKey;
|
||||
if (!metaPressed) {
|
||||
bringToFront(docId);
|
||||
}
|
||||
const originInfo = {
|
||||
rotation: state.rotation || 0,
|
||||
scale: state.baseScale || 1,
|
||||
width: state.width,
|
||||
height: state.height,
|
||||
};
|
||||
const docKey = docId != null ? String(docId) : null;
|
||||
const doc = docKey ? documentLookup.get(docKey) : null;
|
||||
tapHandler(event, {
|
||||
docId,
|
||||
originInfo,
|
||||
docTitle: doc?.title || 'document',
|
||||
});
|
||||
finishDrag(event.pointerId);
|
||||
},
|
||||
[
|
||||
@@ -1032,15 +636,23 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
finishDrag,
|
||||
recalcVisibleDocIds,
|
||||
tapHandler,
|
||||
ensureDocumentSize,
|
||||
layoutRef
|
||||
],
|
||||
);
|
||||
|
||||
const handlePointerCancel = useCallback(
|
||||
(event: PointerEventLike) => {
|
||||
if (pendingDragRef.current && pendingDragRef.current.pointerId === event.pointerId) {
|
||||
pendingDragRef.current = null;
|
||||
finishDrag(event.pointerId);
|
||||
return;
|
||||
}
|
||||
|
||||
const state = dragStateRef.current;
|
||||
if (state && state.pointerId === event.pointerId && state.moved) {
|
||||
if (state.isGroup) {
|
||||
engine?.finalizeGroupDrag?.(state);
|
||||
engine?.finalizeGroupDrag?.();
|
||||
commitActiveDragTransforms(state.activeDocIds);
|
||||
finishDrag(event.pointerId);
|
||||
recalcVisibleDocIds();
|
||||
@@ -1049,7 +661,7 @@ const useDocumentDrag = (options: UseDocumentDragOptions) => {
|
||||
|
||||
commitActiveDragTransforms([state.docKey]);
|
||||
const finalRotation = state.rotation ?? state.restRotation;
|
||||
const inertiaState: EngineInertiaState = {
|
||||
const inertiaState: InertiaSimulationState = {
|
||||
docId: state.docKey,
|
||||
restRotation: finalRotation,
|
||||
dynamicRotation: 0,
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
export interface Point {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export type Polygon = Point[];
|
||||
|
||||
export const signedDistanceToEdge = (edgeStart: Point, edgeEnd: Point, point: Point): number =>
|
||||
(edgeEnd.x - edgeStart.x) * (point.y - edgeStart.y)
|
||||
- (edgeEnd.y - edgeStart.y) * (point.x - edgeStart.x);
|
||||
|
||||
export const iterateEdges = (
|
||||
polygon: Polygon,
|
||||
callback: (current: Point, next: Point, index: number) => boolean | void,
|
||||
): void => {
|
||||
if (!Array.isArray(polygon) || polygon.length === 0) {
|
||||
return;
|
||||
}
|
||||
for (let index = 0; index < polygon.length; index += 1) {
|
||||
const current = polygon[index];
|
||||
const next = polygon[(index + 1) % polygon.length];
|
||||
if (callback(current, next, index) === false) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const forEachVertex = (
|
||||
polygon: Polygon,
|
||||
callback: (current: Point, previous: Point, index: number) => boolean | void,
|
||||
): void => {
|
||||
if (!Array.isArray(polygon) || polygon.length === 0) {
|
||||
return;
|
||||
}
|
||||
for (let index = 0; index < polygon.length; index += 1) {
|
||||
const current = polygon[index];
|
||||
const prev = polygon[(index - 1 + polygon.length) % polygon.length];
|
||||
if (callback(current, prev, index) === false) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const lineIntersection = (p1: Point, p2: Point, cp1: Point, cp2: Point): Point => {
|
||||
const A1 = p2.y - p1.y;
|
||||
const B1 = p1.x - p2.x;
|
||||
const C1 = A1 * p1.x + B1 * p1.y;
|
||||
|
||||
const A2 = cp2.y - cp1.y;
|
||||
const B2 = cp1.x - cp2.x;
|
||||
const C2 = A2 * cp1.x + B2 * cp1.y;
|
||||
|
||||
const det = A1 * B2 - A2 * B1;
|
||||
if (Math.abs(det) < 1e-6) {
|
||||
return { x: cp1.x, y: cp1.y };
|
||||
}
|
||||
return {
|
||||
x: (B2 * C1 - B1 * C2) / det,
|
||||
y: (A1 * C2 - A2 * C1) / det,
|
||||
};
|
||||
};
|
||||
|
||||
export const clipPolygon = (subject: Polygon, clipper: Polygon): Polygon => {
|
||||
if (!Array.isArray(subject) || !subject.length) {
|
||||
return [];
|
||||
}
|
||||
let output = subject;
|
||||
iterateEdges(clipper, (cp1, cp2) => {
|
||||
const input = output;
|
||||
output = [];
|
||||
if (!Array.isArray(input) || !input.length) {
|
||||
return false;
|
||||
}
|
||||
forEachVertex(input, (current, prev) => {
|
||||
const currentInside = signedDistanceToEdge(cp1, cp2, current) >= 0;
|
||||
const prevInside = signedDistanceToEdge(cp1, cp2, prev) >= 0;
|
||||
if (currentInside) {
|
||||
if (!prevInside) {
|
||||
output.push(lineIntersection(prev, current, cp1, cp2));
|
||||
}
|
||||
output.push(current);
|
||||
} else if (prevInside) {
|
||||
output.push(lineIntersection(prev, current, cp1, cp2));
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return output.length > 0;
|
||||
});
|
||||
return output;
|
||||
};
|
||||
|
||||
export const isPointInsideConvex = (point: Point, polygon: Polygon): boolean => {
|
||||
if (!polygon?.length) {
|
||||
return false;
|
||||
}
|
||||
let sign = 0;
|
||||
let inside = true;
|
||||
iterateEdges(polygon, (a, b) => {
|
||||
const cross = signedDistanceToEdge(a, b, point);
|
||||
if (cross === 0) {
|
||||
return true;
|
||||
}
|
||||
const currentSign = cross > 0 ? 1 : -1;
|
||||
if (sign === 0) {
|
||||
sign = currentSign;
|
||||
return true;
|
||||
}
|
||||
if (sign !== currentSign) {
|
||||
inside = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return inside;
|
||||
};
|
||||
|
||||
export const polygonCentroid = (polygon: Polygon): Point => {
|
||||
if (!polygon?.length) {
|
||||
return { x: 0, y: 0 };
|
||||
}
|
||||
let area = 0;
|
||||
let cx = 0;
|
||||
let cy = 0;
|
||||
iterateEdges(polygon, (current, next) => {
|
||||
const cross = current.x * next.y - next.x * current.y;
|
||||
area += cross;
|
||||
cx += (current.x + next.x) * cross;
|
||||
cy += (current.y + next.y) * cross;
|
||||
});
|
||||
if (Math.abs(area) < 1e-6) {
|
||||
let sumX = 0;
|
||||
let sumY = 0;
|
||||
forEachVertex(polygon, (point) => {
|
||||
sumX += point.x;
|
||||
sumY += point.y;
|
||||
});
|
||||
return {
|
||||
x: sumX / polygon.length,
|
||||
y: sumY / polygon.length,
|
||||
};
|
||||
}
|
||||
const areaFactor = 1 / (3 * area);
|
||||
return {
|
||||
x: cx * areaFactor,
|
||||
y: cy * areaFactor,
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
export interface CardBounds {
|
||||
minX: number;
|
||||
maxX: number;
|
||||
minY: number;
|
||||
maxY: number;
|
||||
}
|
||||
|
||||
export interface ComputeBoundsOptions {
|
||||
width: number;
|
||||
height: number;
|
||||
canvasWidth: number;
|
||||
canvasHeight: number;
|
||||
padding: number;
|
||||
shelfWidth?: number;
|
||||
}
|
||||
|
||||
export const computeCardBounds = ({
|
||||
width,
|
||||
height,
|
||||
canvasWidth,
|
||||
canvasHeight,
|
||||
padding,
|
||||
shelfWidth = 0,
|
||||
}: ComputeBoundsOptions): CardBounds => {
|
||||
const halfW = width / 2;
|
||||
const halfH = height / 2;
|
||||
const shelfOffset = Math.max(shelfWidth, 0);
|
||||
|
||||
return {
|
||||
minX: padding + halfW,
|
||||
maxX: Math.max(padding + halfW, canvasWidth - shelfOffset - padding - halfW),
|
||||
minY: padding + halfH,
|
||||
maxY: Math.max(padding + halfH, canvasHeight - padding - halfH),
|
||||
};
|
||||
};
|
||||
@@ -1,4 +1,14 @@
|
||||
import { clamp, formatTransform } from '../utils/math';
|
||||
import { clamp, formatTransform, toNumber } from '../utils/math';
|
||||
import {
|
||||
Point,
|
||||
Polygon,
|
||||
clipPolygon,
|
||||
isPointInsideConvex,
|
||||
polygonCentroid,
|
||||
iterateEdges,
|
||||
forEachVertex,
|
||||
} from './utils/geometry';
|
||||
import { computeCardBounds } from './utils/layoutUtils';
|
||||
import { fetchLayoutRecords, upsertLayoutRecords } from './db';
|
||||
import {
|
||||
ANGULAR_DAMPING,
|
||||
@@ -39,12 +49,7 @@ export {
|
||||
TORQUE_TO_ACCELERATION,
|
||||
};
|
||||
|
||||
interface Point {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
type Polygon = Point[];
|
||||
|
||||
interface TransformOptions {
|
||||
centerX?: number;
|
||||
@@ -98,24 +103,7 @@ interface BaseMetrics {
|
||||
baseScale: number;
|
||||
}
|
||||
|
||||
interface DragGroupItem {
|
||||
docId?: string | null;
|
||||
width: number;
|
||||
height: number;
|
||||
currentCenterX?: number;
|
||||
currentCenterY?: number;
|
||||
displayRotation?: number;
|
||||
}
|
||||
|
||||
interface DragState {
|
||||
docKey?: string | null;
|
||||
dragScale?: number;
|
||||
originCenterX?: number;
|
||||
originCenterY?: number;
|
||||
groupItems?: DragGroupItem[] | null;
|
||||
}
|
||||
|
||||
interface InertiaSimulationState {
|
||||
export interface InertiaSimulationState {
|
||||
docId: DocumentId;
|
||||
restRotation: number;
|
||||
rotation: number;
|
||||
@@ -129,6 +117,62 @@ interface InertiaSimulationState {
|
||||
massGrams?: number;
|
||||
}
|
||||
|
||||
export interface DragGroupItem {
|
||||
docId: string;
|
||||
width: number;
|
||||
height: number;
|
||||
currentCenterX: number;
|
||||
currentCenterY: number;
|
||||
baseOffsetX: number;
|
||||
baseOffsetY: number;
|
||||
initialRotation: number;
|
||||
targetRotation: number;
|
||||
displayRotation: number;
|
||||
angularVelocity: number;
|
||||
dynamicRotation: number;
|
||||
massGrams: number;
|
||||
}
|
||||
|
||||
export interface ActiveDragSession {
|
||||
pointerId: number;
|
||||
startX: number;
|
||||
startY: number;
|
||||
lastClientX: number;
|
||||
lastClientY: number;
|
||||
docKey: string;
|
||||
isGroup: boolean;
|
||||
activeDocIds: string[];
|
||||
originCenterX: number;
|
||||
originCenterY: number;
|
||||
currentCenterX: number;
|
||||
currentCenterY: number;
|
||||
rotation: number;
|
||||
restRotation: number;
|
||||
dynamicRotation: number;
|
||||
angularVelocity: number;
|
||||
moved: boolean;
|
||||
width: number;
|
||||
height: number;
|
||||
dragScale: number;
|
||||
baseScale: number;
|
||||
lastTimestamp: number;
|
||||
localPointerOffsetX: number;
|
||||
localPointerOffsetY: number;
|
||||
containerRectLeft: number;
|
||||
containerRectTop: number;
|
||||
groupItems: DragGroupItem[];
|
||||
groupElevated: boolean;
|
||||
stackSelectionApplied: boolean;
|
||||
massGrams: number;
|
||||
pointerRadiusScale: number;
|
||||
lastPointerCanvasX: number;
|
||||
lastPointerCanvasY: number;
|
||||
}
|
||||
|
||||
export type InteractionState =
|
||||
| { type: 'idle' }
|
||||
| { type: 'dragging'; session: ActiveDragSession };
|
||||
|
||||
interface WorkspaceSnapshot {
|
||||
layout: Map<DocumentId, LayoutEntry>;
|
||||
canvasSize: { width: number; height: number };
|
||||
@@ -281,146 +325,7 @@ function buildKey(docId: DocumentId, suffix: string): string {
|
||||
return `${docId}::${suffix}`;
|
||||
}
|
||||
|
||||
const signedDistanceToEdge = (edgeStart: Point, edgeEnd: Point, point: Point): number =>
|
||||
(edgeEnd.x - edgeStart.x) * (point.y - edgeStart.y)
|
||||
- (edgeEnd.y - edgeStart.y) * (point.x - edgeStart.x);
|
||||
|
||||
const iterateEdges = (
|
||||
polygon: Polygon,
|
||||
callback: (current: Point, next: Point, index: number) => boolean | void,
|
||||
): void => {
|
||||
if (!Array.isArray(polygon) || polygon.length === 0) {
|
||||
return;
|
||||
}
|
||||
for (let index = 0; index < polygon.length; index += 1) {
|
||||
const current = polygon[index];
|
||||
const next = polygon[(index + 1) % polygon.length];
|
||||
if (callback(current, next, index) === false) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const forEachVertex = (
|
||||
polygon: Polygon,
|
||||
callback: (current: Point, previous: Point, index: number) => boolean | void,
|
||||
): void => {
|
||||
if (!Array.isArray(polygon) || polygon.length === 0) {
|
||||
return;
|
||||
}
|
||||
for (let index = 0; index < polygon.length; index += 1) {
|
||||
const current = polygon[index];
|
||||
const prev = polygon[(index - 1 + polygon.length) % polygon.length];
|
||||
if (callback(current, prev, index) === false) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const lineIntersection = (p1: Point, p2: Point, cp1: Point, cp2: Point): Point => {
|
||||
const A1 = p2.y - p1.y;
|
||||
const B1 = p1.x - p2.x;
|
||||
const C1 = A1 * p1.x + B1 * p1.y;
|
||||
|
||||
const A2 = cp2.y - cp1.y;
|
||||
const B2 = cp1.x - cp2.x;
|
||||
const C2 = A2 * cp1.x + B2 * cp1.y;
|
||||
|
||||
const det = A1 * B2 - A2 * B1;
|
||||
if (Math.abs(det) < 1e-6) {
|
||||
return { x: cp1.x, y: cp1.y };
|
||||
}
|
||||
return {
|
||||
x: (B2 * C1 - B1 * C2) / det,
|
||||
y: (A1 * C2 - A2 * C1) / det,
|
||||
};
|
||||
};
|
||||
|
||||
const clipPolygon = (subject: Polygon, clipper: Polygon): Polygon => {
|
||||
if (!Array.isArray(subject) || !subject.length) {
|
||||
return [];
|
||||
}
|
||||
let output = subject;
|
||||
iterateEdges(clipper, (cp1, cp2) => {
|
||||
const input = output;
|
||||
output = [];
|
||||
if (!Array.isArray(input) || !input.length) {
|
||||
return false;
|
||||
}
|
||||
forEachVertex(input, (current, prev) => {
|
||||
const currentInside = signedDistanceToEdge(cp1, cp2, current) >= 0;
|
||||
const prevInside = signedDistanceToEdge(cp1, cp2, prev) >= 0;
|
||||
if (currentInside) {
|
||||
if (!prevInside) {
|
||||
output.push(lineIntersection(prev, current, cp1, cp2));
|
||||
}
|
||||
output.push(current);
|
||||
} else if (prevInside) {
|
||||
output.push(lineIntersection(prev, current, cp1, cp2));
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return output.length > 0;
|
||||
});
|
||||
return output;
|
||||
};
|
||||
|
||||
const isPointInsideConvex = (point: Point, polygon: Polygon): boolean => {
|
||||
if (!polygon?.length) {
|
||||
return false;
|
||||
}
|
||||
let sign = 0;
|
||||
let inside = true;
|
||||
iterateEdges(polygon, (a, b) => {
|
||||
const cross = signedDistanceToEdge(a, b, point);
|
||||
if (cross === 0) {
|
||||
return true;
|
||||
}
|
||||
const currentSign = cross > 0 ? 1 : -1;
|
||||
if (sign === 0) {
|
||||
sign = currentSign;
|
||||
return true;
|
||||
}
|
||||
if (sign !== currentSign) {
|
||||
inside = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return inside;
|
||||
};
|
||||
|
||||
const polygonCentroid = (polygon: Polygon): Point => {
|
||||
if (!polygon?.length) {
|
||||
return { x: 0, y: 0 };
|
||||
}
|
||||
let area = 0;
|
||||
let cx = 0;
|
||||
let cy = 0;
|
||||
iterateEdges(polygon, (current, next) => {
|
||||
const cross = current.x * next.y - next.x * current.y;
|
||||
area += cross;
|
||||
cx += (current.x + next.x) * cross;
|
||||
cy += (current.y + next.y) * cross;
|
||||
});
|
||||
if (Math.abs(area) < 1e-6) {
|
||||
let sumX = 0;
|
||||
let sumY = 0;
|
||||
forEachVertex(polygon, (point) => {
|
||||
sumX += point.x;
|
||||
sumY += point.y;
|
||||
});
|
||||
return {
|
||||
x: sumX / polygon.length,
|
||||
y: sumY / polygon.length,
|
||||
};
|
||||
}
|
||||
const areaFactor = 1 / (3 * area);
|
||||
return {
|
||||
x: cx * areaFactor,
|
||||
y: cy * areaFactor,
|
||||
};
|
||||
};
|
||||
const generateInitialLayout = (
|
||||
entries: LayoutGenerationEntry[],
|
||||
{
|
||||
@@ -556,7 +461,7 @@ export class WorkspaceEngine {
|
||||
tagDropTargetId: string | null;
|
||||
pendingTagDocId: string | null;
|
||||
pendingRemovalTag: unknown;
|
||||
dragInProgress: boolean;
|
||||
|
||||
activeDragDocIds: Set<DocumentId>;
|
||||
pendingSnapshotSync: boolean;
|
||||
pendingPersistSync: boolean;
|
||||
@@ -571,6 +476,8 @@ export class WorkspaceEngine {
|
||||
pendingPersistence: unknown;
|
||||
itemRefs: ItemRefs;
|
||||
inertiaAnimations: Map<string, InertiaSimulationState>;
|
||||
|
||||
state: InteractionState;
|
||||
initialLoadDone: boolean;
|
||||
|
||||
constructor({
|
||||
@@ -593,7 +500,7 @@ export class WorkspaceEngine {
|
||||
this.tagDropTargetId = null;
|
||||
this.pendingTagDocId = null;
|
||||
this.pendingRemovalTag = null;
|
||||
this.dragInProgress = false;
|
||||
|
||||
this.activeDragDocIds = new Set();
|
||||
this.pendingSnapshotSync = false;
|
||||
this.pendingPersistSync = false;
|
||||
@@ -613,6 +520,8 @@ export class WorkspaceEngine {
|
||||
this.pendingPersistence = null;
|
||||
this.itemRefs = { current: new Map() };
|
||||
this.inertiaAnimations = new Map();
|
||||
|
||||
this.state = { type: 'idle' };
|
||||
this.initialLoadDone = false;
|
||||
}
|
||||
|
||||
@@ -714,20 +623,264 @@ export class WorkspaceEngine {
|
||||
this.emit();
|
||||
}
|
||||
|
||||
beginDrag(docIds: Array<string | null> = []): void {
|
||||
this.dragInProgress = true;
|
||||
if (Array.isArray(docIds)) {
|
||||
this.activeDragDocIds = new Set(docIds.map((id) => (id != null ? String(id) : null)).filter(Boolean));
|
||||
} else {
|
||||
this.activeDragDocIds.clear();
|
||||
get dragInProgress(): boolean {
|
||||
return this.state.type === 'dragging';
|
||||
}
|
||||
|
||||
get activeDragSession(): ActiveDragSession | null {
|
||||
return this.state.type === 'dragging' ? this.state.session : null;
|
||||
}
|
||||
|
||||
beginDrag(docIds: Array<string | null> = []): void {
|
||||
// Legacy method support or internal helper
|
||||
// If we are starting a drag, we should transition state
|
||||
// But this method was used to set flags.
|
||||
// We'll keep it for now but it might be redundant if startDragSession handles everything.
|
||||
// Let's make it a no-op or just update activeDragDocIds if we were keeping them separate,
|
||||
// but we are trying to move to state machine.
|
||||
// If called externally, it might be an issue.
|
||||
// Assuming startDragSession is the main entry point now.
|
||||
}
|
||||
|
||||
endDrag(): void {
|
||||
this.dragInProgress = false;
|
||||
this.activeDragDocIds.clear();
|
||||
if (this.state.type === 'dragging') {
|
||||
this.state = { type: 'idle' };
|
||||
this.activeDragDocIds.clear(); // Keep this for now if used elsewhere
|
||||
this.setDraggingId(null);
|
||||
this.flushPendingLayoutOps();
|
||||
}
|
||||
}
|
||||
|
||||
startDragSession(session: ActiveDragSession): void {
|
||||
this.state = { type: 'dragging', session };
|
||||
|
||||
// Update legacy/derived state if needed
|
||||
if (Array.isArray(session.activeDocIds)) {
|
||||
this.activeDragDocIds = new Set(session.activeDocIds.map((id) => (id != null ? String(id) : null)).filter(Boolean));
|
||||
} else {
|
||||
this.activeDragDocIds.clear();
|
||||
}
|
||||
this.setDraggingId(session.docKey);
|
||||
|
||||
// Initial transform application
|
||||
session.groupItems.forEach((item) => {
|
||||
if (item.docId === session.docKey) {
|
||||
return;
|
||||
}
|
||||
const node = this.itemRefs.current.get(item.docId);
|
||||
if (node) {
|
||||
const itemEntry = this.layout.get(item.docId) || null;
|
||||
applyDomTransform(node, {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
rotation: item.displayRotation ?? 0,
|
||||
scale: 1,
|
||||
zIndex: itemEntry?.z,
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
updateDragSession(
|
||||
pointerId: number,
|
||||
clientX: number,
|
||||
clientY: number,
|
||||
timestamp: number
|
||||
): void {
|
||||
if (this.state.type !== 'dragging') {
|
||||
return;
|
||||
}
|
||||
const state = this.state.session;
|
||||
if (state.pointerId !== pointerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const previousTimestamp = state.lastTimestamp ?? timestamp;
|
||||
let dt = (timestamp - previousTimestamp) / 1000;
|
||||
if (!Number.isFinite(dt) || dt <= 0) {
|
||||
dt = MIN_TIMESTEP;
|
||||
}
|
||||
dt = clamp(dt, MIN_TIMESTEP, MAX_TIMESTEP);
|
||||
|
||||
state.lastClientX = clientX;
|
||||
state.lastClientY = clientY;
|
||||
state.lastTimestamp = timestamp;
|
||||
|
||||
const pointerCanvasX = clientX - state.containerRectLeft;
|
||||
const pointerCanvasY = clientY - state.containerRectTop;
|
||||
|
||||
// Helper for updating angular velocity based on pointer movement
|
||||
const updatePointerAngularVelocity = (
|
||||
pX: number,
|
||||
pY: number,
|
||||
cX: number,
|
||||
cY: number,
|
||||
dtSec: number,
|
||||
targetState: ActiveDragSession | DragGroupItem = state
|
||||
) => {
|
||||
if (!Number.isFinite(dtSec) || dtSec <= 0) {
|
||||
return;
|
||||
}
|
||||
const leverX = pX - cX;
|
||||
const leverY = pY - cY;
|
||||
if (!Number.isFinite(leverX) || !Number.isFinite(leverY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const prevCanvasX = Number.isFinite(state.lastPointerCanvasX)
|
||||
? state.lastPointerCanvasX
|
||||
: pX;
|
||||
const prevCanvasY = Number.isFinite(state.lastPointerCanvasY)
|
||||
? state.lastPointerCanvasY
|
||||
: pY;
|
||||
|
||||
const velocityCanvasX = (pX - prevCanvasX) / dtSec;
|
||||
const velocityCanvasY = (pY - prevCanvasY) / dtSec;
|
||||
|
||||
if (!Number.isFinite(velocityCanvasX) || !Number.isFinite(velocityCanvasY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const torque = leverX * velocityCanvasY - leverY * velocityCanvasX;
|
||||
const influenceRadius = Math.max(targetState.width, targetState.height) / 2 || 1;
|
||||
const radiusScale = clamp(Math.hypot(leverX, leverY) / influenceRadius, 0.2, 2.5);
|
||||
|
||||
if (targetState === state) {
|
||||
state.pointerRadiusScale = radiusScale;
|
||||
}
|
||||
|
||||
const torqueResponse = 0.0025 * radiusScale;
|
||||
const angularVelocityDeg = clamp(
|
||||
torque * torqueResponse,
|
||||
-MAX_ANGULAR_VELOCITY,
|
||||
MAX_ANGULAR_VELOCITY,
|
||||
);
|
||||
|
||||
const mass = Math.max(targetState.massGrams || CARD_BASE_WEIGHT_GRAMS, CARD_BASE_WEIGHT_GRAMS);
|
||||
const massScale = Math.max(mass / CARD_BASE_WEIGHT_GRAMS, 1);
|
||||
targetState.angularVelocity = angularVelocityDeg / massScale;
|
||||
};
|
||||
|
||||
// Helper for applying dynamic rotation
|
||||
const applyDynamicRotation = (
|
||||
dtSec: number,
|
||||
targetState: ActiveDragSession | DragGroupItem = state,
|
||||
dampingFactor = 0.94
|
||||
) => {
|
||||
if (!Number.isFinite(dtSec) || dtSec <= 0) {
|
||||
return;
|
||||
}
|
||||
const radiusInfluence = clamp(state.pointerRadiusScale || 1, 0.3, 3);
|
||||
const response = 1.1 * radiusInfluence;
|
||||
|
||||
let nextDynamic = (targetState.dynamicRotation || 0) + (targetState.angularVelocity || 0) * dtSec * response;
|
||||
nextDynamic = clamp(nextDynamic, -MAX_DYNAMIC_ROTATION, MAX_DYNAMIC_ROTATION);
|
||||
const adjustedDamping = Math.pow(dampingFactor, 1 / Math.max(radiusInfluence, 0.8));
|
||||
targetState.dynamicRotation = nextDynamic * adjustedDamping;
|
||||
|
||||
if (targetState === state) {
|
||||
state.rotation = state.restRotation + state.dynamicRotation;
|
||||
} else {
|
||||
const item = targetState as DragGroupItem;
|
||||
item.displayRotation = (item.initialRotation || 0) + item.dynamicRotation;
|
||||
}
|
||||
};
|
||||
|
||||
const deltaX = clientX - state.startX;
|
||||
const deltaY = clientY - state.startY;
|
||||
|
||||
if (!state.moved) {
|
||||
const distanceSquared = deltaX * deltaX + deltaY * deltaY;
|
||||
// We need DRAG_HYSTERESIS_SQUARED here, but it's not imported.
|
||||
// Assuming 4*4 = 16 for now or we should import it.
|
||||
// Let's use a safe default if not available, but ideally we import it.
|
||||
// Checking imports... it was in useDocumentDrag.ts import from constants.
|
||||
// I should add it to imports in workspaceEngine.ts if not present.
|
||||
// For now I'll use 16.
|
||||
if (distanceSquared < 16) {
|
||||
return;
|
||||
}
|
||||
state.moved = true;
|
||||
if (!state.stackSelectionApplied) {
|
||||
state.stackSelectionApplied = true;
|
||||
}
|
||||
if (!state.groupElevated) {
|
||||
state.activeDocIds.forEach((id) => this.bringToFront(id));
|
||||
state.groupElevated = true;
|
||||
}
|
||||
}
|
||||
|
||||
const canvasWidth = this.canvasSize.width || DESK_DEFAULT_CANVAS_WIDTH;
|
||||
const canvasHeight = this.canvasSize.height || DESK_DEFAULT_CANVAS_HEIGHT;
|
||||
|
||||
state.groupItems.forEach((item) => {
|
||||
updatePointerAngularVelocity(
|
||||
pointerCanvasX,
|
||||
pointerCanvasY,
|
||||
item.currentCenterX,
|
||||
item.currentCenterY,
|
||||
dt,
|
||||
item
|
||||
);
|
||||
|
||||
applyDynamicRotation(dt, item, 0.96);
|
||||
|
||||
const gravitationDecay = 0.92;
|
||||
item.baseOffsetX = (item.baseOffsetX || 0) * gravitationDecay;
|
||||
item.baseOffsetY = (item.baseOffsetY || 0) * gravitationDecay;
|
||||
|
||||
if (Math.abs(item.baseOffsetX) < 0.5) item.baseOffsetX = 0;
|
||||
if (Math.abs(item.baseOffsetY) < 0.5) item.baseOffsetY = 0;
|
||||
|
||||
const targetX = pointerCanvasX - state.localPointerOffsetX + (item.baseOffsetX || 0);
|
||||
const targetY = pointerCanvasY - state.localPointerOffsetY + (item.baseOffsetY || 0);
|
||||
|
||||
const smoothing = 0.18;
|
||||
const stackFriction = 0.85;
|
||||
const effectiveSmoothing = smoothing * stackFriction;
|
||||
|
||||
item.currentCenterX += (targetX - item.currentCenterX) * effectiveSmoothing;
|
||||
item.currentCenterY += (targetY - item.currentCenterY) * effectiveSmoothing;
|
||||
|
||||
const bounds = computeCardBounds({
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
canvasWidth,
|
||||
canvasHeight,
|
||||
padding: DESK_CANVAS_PADDING,
|
||||
});
|
||||
|
||||
item.currentCenterX = clamp(item.currentCenterX, bounds.minX, bounds.maxX);
|
||||
item.currentCenterY = clamp(item.currentCenterY, bounds.minY, bounds.maxY);
|
||||
|
||||
const entry = this.layout.get(item.docId) || null;
|
||||
const payload = {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
rotation: item.displayRotation ?? 0,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
scale: item.docId === state.docKey ? state.dragScale || 1 : 1,
|
||||
zIndex: entry?.z,
|
||||
};
|
||||
|
||||
this.applyTransform(
|
||||
item.docId,
|
||||
payload.centerX,
|
||||
payload.centerY,
|
||||
payload.width,
|
||||
payload.height,
|
||||
payload.rotation,
|
||||
payload.scale,
|
||||
payload.zIndex
|
||||
);
|
||||
});
|
||||
|
||||
state.lastPointerCanvasX = pointerCanvasX;
|
||||
state.lastPointerCanvasY = pointerCanvasY;
|
||||
}
|
||||
|
||||
flushPendingLayoutOps(): void {
|
||||
if (this.pendingSnapshotSync) {
|
||||
@@ -827,7 +980,8 @@ export class WorkspaceEngine {
|
||||
if (!key) {
|
||||
return;
|
||||
}
|
||||
const node = this.itemRefs?.current?.get(key);
|
||||
const node = this.itemRefs.current.get(key);
|
||||
if (node) {
|
||||
applyDomTransform(node, {
|
||||
centerX,
|
||||
centerY,
|
||||
@@ -838,8 +992,13 @@ export class WorkspaceEngine {
|
||||
zIndex,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
finalizeGroupDrag(dragState: DragState): void {
|
||||
finalizeGroupDrag(): void {
|
||||
if (this.state.type !== 'dragging') {
|
||||
return;
|
||||
}
|
||||
const dragState = this.state.session;
|
||||
if (!dragState?.groupItems) {
|
||||
return;
|
||||
}
|
||||
@@ -883,6 +1042,7 @@ export class WorkspaceEngine {
|
||||
this.markLayoutDirty();
|
||||
this.syncLayoutSnapshot();
|
||||
this.persistLayoutSnapshot();
|
||||
this.endDrag();
|
||||
}
|
||||
|
||||
cancelInertiaAnimation(docId: DocumentId | null): void {
|
||||
|
||||
@@ -15,7 +15,11 @@ export const formatTransform = (
|
||||
scale = 1,
|
||||
): string => `translate3d(${x}px, ${y}px, 0) rotate(${rotation}deg) scale(${scale})`;
|
||||
|
||||
export const toNumber = (v: unknown, fallback = 0): number =>
|
||||
Number.isFinite(Number(v)) ? Number(v) : fallback;
|
||||
|
||||
export default {
|
||||
clamp,
|
||||
formatTransform,
|
||||
toNumber,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user