feat: Refactor document drag initiation and state management with new session handling and geometry utilities. (slightly broken)
This commit is contained in:
@@ -896,7 +896,7 @@ function DesktopWorkspaceView({
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containerRef,
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onDocumentActivate: handleDeskDocumentActivate,
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markLayoutDirty,
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onSelect,
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selectedDocumentIds,
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}) as {
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handlePointerDown: (event: React.PointerEvent<HTMLElement>, docId: Identifier | null, options: PointerDownOptions) => void;
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handlePointerMove: React.PointerEventHandler<HTMLElement>;
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@@ -43,7 +43,6 @@ export interface PointerIntent {
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clickSelectionApplied: boolean;
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stackSelectionApplied: boolean;
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longPressTriggered: boolean;
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optimisticSelection: string[];
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}
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export const createPointerIntent = ({
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@@ -88,21 +87,6 @@ export const createPointerIntent = ({
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const stackDocIdsForClick = clickAction === CLICK_ACTIONS.addStack ? stackList : null;
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const stackDocIdsForDrag = metaKey ? stackList : null;
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// Calculate optimistic selection
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let optimisticSelection: string[] = [];
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if (metaKey) {
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// Additive selection (stack or single)
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const currentSelection = new Set(selectedDocumentIds);
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stackList.forEach(id => currentSelection.add(id));
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optimisticSelection = Array.from(currentSelection);
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} else if (alreadySelected) {
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// Already selected: keep current selection
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optimisticSelection = [...selectedDocumentIds];
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} else {
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// New single selection
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optimisticSelection = [doc.id];
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}
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return {
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docId: doc.id,
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entryDescriptor,
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@@ -120,16 +104,16 @@ export const createPointerIntent = ({
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clickSelectionApplied: false,
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stackSelectionApplied: false,
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longPressTriggered: false,
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optimisticSelection,
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};
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};
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export const applyClickPlanImmediately = ({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect }: {
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export const applyClickPlanImmediately = ({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect, force = false }: {
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intent: PointerIntent;
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event?: unknown;
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onEntryPointer?: (descriptor: unknown, event?: unknown) => void;
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onDocumentStackSelect?: (docIds: string[], event?: unknown, options?: { replace?: boolean }) => void;
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onSelect?: (descriptor: unknown, event?: unknown) => void;
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force?: boolean;
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}) => {
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switch (intent.clickAction) {
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case CLICK_ACTIONS.selectSingle:
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@@ -142,6 +126,9 @@ export const applyClickPlanImmediately = ({ intent, event, onEntryPointer, onDoc
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intent.clickSelectionApplied = true;
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break;
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case CLICK_ACTIONS.addStack:
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if (!force && intent.selectedAtDown) {
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return;
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}
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if (Array.isArray(intent.stackDocIdsForClick) && intent.stackDocIdsForClick.length > 0) {
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// Use onSelect for stack selection (batch)
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if (onSelect) {
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@@ -185,7 +172,7 @@ export const finalizeClickSelection = ({ intent, event, onEntryPointer, onDocume
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return;
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}
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applyClickPlanImmediately({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect });
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applyClickPlanImmediately({ intent, event, onEntryPointer, onDocumentStackSelect, onSelect, force: true });
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};
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export const applyLongPressSelection = ({ intent, stackDocIds, syntheticEvent, onDocumentStackSelect }: {
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@@ -273,11 +273,11 @@ export const useDeskPointer = ({
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pointerIntentRef.current = intent;
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handlePointerDown(event, doc.id, {
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draggedDocIds: intent.optimisticSelection,
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stackSelectionApplied: intent.stackSelectionApplied,
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wasSelected: intent.selectedAtDown,
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modifierActive,
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stackHits,
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});
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scheduleLongPress({
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,147 @@
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export interface Point {
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x: number;
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y: number;
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}
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export type Polygon = Point[];
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export const signedDistanceToEdge = (edgeStart: Point, edgeEnd: Point, point: Point): number =>
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(edgeEnd.x - edgeStart.x) * (point.y - edgeStart.y)
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- (edgeEnd.y - edgeStart.y) * (point.x - edgeStart.x);
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export const iterateEdges = (
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polygon: Polygon,
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callback: (current: Point, next: Point, index: number) => boolean | void,
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): void => {
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if (!Array.isArray(polygon) || polygon.length === 0) {
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return;
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}
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for (let index = 0; index < polygon.length; index += 1) {
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const current = polygon[index];
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const next = polygon[(index + 1) % polygon.length];
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if (callback(current, next, index) === false) {
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break;
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}
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}
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};
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export const forEachVertex = (
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polygon: Polygon,
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callback: (current: Point, previous: Point, index: number) => boolean | void,
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): void => {
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if (!Array.isArray(polygon) || polygon.length === 0) {
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return;
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}
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for (let index = 0; index < polygon.length; index += 1) {
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const current = polygon[index];
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const prev = polygon[(index - 1 + polygon.length) % polygon.length];
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if (callback(current, prev, index) === false) {
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break;
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}
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}
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};
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export const lineIntersection = (p1: Point, p2: Point, cp1: Point, cp2: Point): Point => {
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const A1 = p2.y - p1.y;
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const B1 = p1.x - p2.x;
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const C1 = A1 * p1.x + B1 * p1.y;
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const A2 = cp2.y - cp1.y;
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const B2 = cp1.x - cp2.x;
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const C2 = A2 * cp1.x + B2 * cp1.y;
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const det = A1 * B2 - A2 * B1;
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if (Math.abs(det) < 1e-6) {
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return { x: cp1.x, y: cp1.y };
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}
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return {
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x: (B2 * C1 - B1 * C2) / det,
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y: (A1 * C2 - A2 * C1) / det,
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};
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};
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export const clipPolygon = (subject: Polygon, clipper: Polygon): Polygon => {
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if (!Array.isArray(subject) || !subject.length) {
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return [];
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}
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let output = subject;
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iterateEdges(clipper, (cp1, cp2) => {
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const input = output;
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output = [];
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if (!Array.isArray(input) || !input.length) {
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return false;
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}
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forEachVertex(input, (current, prev) => {
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const currentInside = signedDistanceToEdge(cp1, cp2, current) >= 0;
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const prevInside = signedDistanceToEdge(cp1, cp2, prev) >= 0;
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if (currentInside) {
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if (!prevInside) {
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output.push(lineIntersection(prev, current, cp1, cp2));
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}
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output.push(current);
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} else if (prevInside) {
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output.push(lineIntersection(prev, current, cp1, cp2));
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}
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return true;
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});
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return output.length > 0;
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});
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return output;
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};
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export const isPointInsideConvex = (point: Point, polygon: Polygon): boolean => {
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if (!polygon?.length) {
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return false;
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}
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let sign = 0;
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let inside = true;
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iterateEdges(polygon, (a, b) => {
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const cross = signedDistanceToEdge(a, b, point);
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if (cross === 0) {
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return true;
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}
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const currentSign = cross > 0 ? 1 : -1;
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if (sign === 0) {
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sign = currentSign;
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return true;
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}
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if (sign !== currentSign) {
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inside = false;
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return false;
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}
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return true;
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});
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return inside;
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};
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export const polygonCentroid = (polygon: Polygon): Point => {
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if (!polygon?.length) {
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return { x: 0, y: 0 };
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}
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let area = 0;
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let cx = 0;
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let cy = 0;
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iterateEdges(polygon, (current, next) => {
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const cross = current.x * next.y - next.x * current.y;
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area += cross;
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cx += (current.x + next.x) * cross;
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cy += (current.y + next.y) * cross;
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});
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if (Math.abs(area) < 1e-6) {
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let sumX = 0;
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let sumY = 0;
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forEachVertex(polygon, (point) => {
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sumX += point.x;
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sumY += point.y;
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});
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return {
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x: sumX / polygon.length,
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y: sumY / polygon.length,
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};
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}
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const areaFactor = 1 / (3 * area);
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return {
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x: cx * areaFactor,
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y: cy * areaFactor,
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};
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};
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@@ -0,0 +1,35 @@
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export interface CardBounds {
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minX: number;
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maxX: number;
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minY: number;
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maxY: number;
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}
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export interface ComputeBoundsOptions {
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width: number;
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height: number;
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canvasWidth: number;
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canvasHeight: number;
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padding: number;
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shelfWidth?: number;
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}
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export const computeCardBounds = ({
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width,
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height,
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canvasWidth,
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canvasHeight,
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padding,
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shelfWidth = 0,
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}: ComputeBoundsOptions): CardBounds => {
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const halfW = width / 2;
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const halfH = height / 2;
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const shelfOffset = Math.max(shelfWidth, 0);
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return {
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minX: padding + halfW,
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maxX: Math.max(padding + halfW, canvasWidth - shelfOffset - padding - halfW),
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minY: padding + halfH,
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maxY: Math.max(padding + halfH, canvasHeight - padding - halfH),
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};
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};
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@@ -1,4 +1,14 @@
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import { clamp, formatTransform } from '../utils/math';
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import { clamp, formatTransform, toNumber } from '../utils/math';
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import {
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Point,
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Polygon,
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clipPolygon,
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isPointInsideConvex,
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polygonCentroid,
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iterateEdges,
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forEachVertex,
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} from './utils/geometry';
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import { computeCardBounds } from './utils/layoutUtils';
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import { fetchLayoutRecords, upsertLayoutRecords } from './db';
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import {
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ANGULAR_DAMPING,
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@@ -39,12 +49,7 @@ export {
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TORQUE_TO_ACCELERATION,
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};
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interface Point {
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x: number;
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y: number;
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}
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type Polygon = Point[];
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interface TransformOptions {
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centerX?: number;
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@@ -98,24 +103,7 @@ interface BaseMetrics {
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baseScale: number;
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}
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interface DragGroupItem {
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docId?: string | null;
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width: number;
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height: number;
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currentCenterX?: number;
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currentCenterY?: number;
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displayRotation?: number;
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}
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interface DragState {
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docKey?: string | null;
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dragScale?: number;
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originCenterX?: number;
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originCenterY?: number;
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groupItems?: DragGroupItem[] | null;
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}
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interface InertiaSimulationState {
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export interface InertiaSimulationState {
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docId: DocumentId;
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restRotation: number;
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rotation: number;
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@@ -129,6 +117,62 @@ interface InertiaSimulationState {
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massGrams?: number;
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}
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export interface DragGroupItem {
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docId: string;
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width: number;
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height: number;
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currentCenterX: number;
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currentCenterY: number;
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baseOffsetX: number;
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baseOffsetY: number;
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initialRotation: number;
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targetRotation: number;
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displayRotation: number;
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angularVelocity: number;
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dynamicRotation: number;
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massGrams: number;
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}
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export interface ActiveDragSession {
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pointerId: number;
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startX: number;
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startY: number;
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lastClientX: number;
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lastClientY: number;
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docKey: string;
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isGroup: boolean;
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activeDocIds: string[];
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originCenterX: number;
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originCenterY: number;
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currentCenterX: number;
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currentCenterY: number;
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rotation: number;
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restRotation: number;
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dynamicRotation: number;
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angularVelocity: number;
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moved: boolean;
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width: number;
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height: number;
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dragScale: number;
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baseScale: number;
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lastTimestamp: number;
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localPointerOffsetX: number;
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localPointerOffsetY: number;
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containerRectLeft: number;
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containerRectTop: number;
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groupItems: DragGroupItem[];
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groupElevated: boolean;
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stackSelectionApplied: boolean;
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massGrams: number;
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pointerRadiusScale: number;
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lastPointerCanvasX: number;
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lastPointerCanvasY: number;
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}
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export type InteractionState =
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| { type: 'idle' }
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| { type: 'dragging'; session: ActiveDragSession };
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interface WorkspaceSnapshot {
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layout: Map<DocumentId, LayoutEntry>;
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canvasSize: { width: number; height: number };
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@@ -281,146 +325,7 @@ function buildKey(docId: DocumentId, suffix: string): string {
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return `${docId}::${suffix}`;
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}
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const signedDistanceToEdge = (edgeStart: Point, edgeEnd: Point, point: Point): number =>
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(edgeEnd.x - edgeStart.x) * (point.y - edgeStart.y)
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- (edgeEnd.y - edgeStart.y) * (point.x - edgeStart.x);
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const iterateEdges = (
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polygon: Polygon,
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callback: (current: Point, next: Point, index: number) => boolean | void,
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): void => {
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if (!Array.isArray(polygon) || polygon.length === 0) {
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return;
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}
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for (let index = 0; index < polygon.length; index += 1) {
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const current = polygon[index];
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const next = polygon[(index + 1) % polygon.length];
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if (callback(current, next, index) === false) {
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break;
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}
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}
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};
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const forEachVertex = (
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polygon: Polygon,
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callback: (current: Point, previous: Point, index: number) => boolean | void,
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): void => {
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if (!Array.isArray(polygon) || polygon.length === 0) {
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return;
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}
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for (let index = 0; index < polygon.length; index += 1) {
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const current = polygon[index];
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const prev = polygon[(index - 1 + polygon.length) % polygon.length];
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if (callback(current, prev, index) === false) {
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break;
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}
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}
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};
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const lineIntersection = (p1: Point, p2: Point, cp1: Point, cp2: Point): Point => {
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const A1 = p2.y - p1.y;
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const B1 = p1.x - p2.x;
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const C1 = A1 * p1.x + B1 * p1.y;
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const A2 = cp2.y - cp1.y;
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const B2 = cp1.x - cp2.x;
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const C2 = A2 * cp1.x + B2 * cp1.y;
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const det = A1 * B2 - A2 * B1;
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if (Math.abs(det) < 1e-6) {
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return { x: cp1.x, y: cp1.y };
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}
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return {
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x: (B2 * C1 - B1 * C2) / det,
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y: (A1 * C2 - A2 * C1) / det,
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};
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};
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const clipPolygon = (subject: Polygon, clipper: Polygon): Polygon => {
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if (!Array.isArray(subject) || !subject.length) {
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return [];
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}
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let output = subject;
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iterateEdges(clipper, (cp1, cp2) => {
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const input = output;
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output = [];
|
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if (!Array.isArray(input) || !input.length) {
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return false;
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}
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forEachVertex(input, (current, prev) => {
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const currentInside = signedDistanceToEdge(cp1, cp2, current) >= 0;
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const prevInside = signedDistanceToEdge(cp1, cp2, prev) >= 0;
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if (currentInside) {
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if (!prevInside) {
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output.push(lineIntersection(prev, current, cp1, cp2));
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}
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output.push(current);
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} else if (prevInside) {
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output.push(lineIntersection(prev, current, cp1, cp2));
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}
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return true;
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});
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return output.length > 0;
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});
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return output;
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};
|
||||
|
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const isPointInsideConvex = (point: Point, polygon: Polygon): boolean => {
|
||||
if (!polygon?.length) {
|
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return false;
|
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}
|
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let sign = 0;
|
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let inside = true;
|
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iterateEdges(polygon, (a, b) => {
|
||||
const cross = signedDistanceToEdge(a, b, point);
|
||||
if (cross === 0) {
|
||||
return true;
|
||||
}
|
||||
const currentSign = cross > 0 ? 1 : -1;
|
||||
if (sign === 0) {
|
||||
sign = currentSign;
|
||||
return true;
|
||||
}
|
||||
if (sign !== currentSign) {
|
||||
inside = false;
|
||||
return false;
|
||||
}
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||||
return true;
|
||||
});
|
||||
return inside;
|
||||
};
|
||||
|
||||
const polygonCentroid = (polygon: Polygon): Point => {
|
||||
if (!polygon?.length) {
|
||||
return { x: 0, y: 0 };
|
||||
}
|
||||
let area = 0;
|
||||
let cx = 0;
|
||||
let cy = 0;
|
||||
iterateEdges(polygon, (current, next) => {
|
||||
const cross = current.x * next.y - next.x * current.y;
|
||||
area += cross;
|
||||
cx += (current.x + next.x) * cross;
|
||||
cy += (current.y + next.y) * cross;
|
||||
});
|
||||
if (Math.abs(area) < 1e-6) {
|
||||
let sumX = 0;
|
||||
let sumY = 0;
|
||||
forEachVertex(polygon, (point) => {
|
||||
sumX += point.x;
|
||||
sumY += point.y;
|
||||
});
|
||||
return {
|
||||
x: sumX / polygon.length,
|
||||
y: sumY / polygon.length,
|
||||
};
|
||||
}
|
||||
const areaFactor = 1 / (3 * area);
|
||||
return {
|
||||
x: cx * areaFactor,
|
||||
y: cy * areaFactor,
|
||||
};
|
||||
};
|
||||
const generateInitialLayout = (
|
||||
entries: LayoutGenerationEntry[],
|
||||
{
|
||||
@@ -556,7 +461,7 @@ export class WorkspaceEngine {
|
||||
tagDropTargetId: string | null;
|
||||
pendingTagDocId: string | null;
|
||||
pendingRemovalTag: unknown;
|
||||
dragInProgress: boolean;
|
||||
|
||||
activeDragDocIds: Set<DocumentId>;
|
||||
pendingSnapshotSync: boolean;
|
||||
pendingPersistSync: boolean;
|
||||
@@ -571,6 +476,8 @@ export class WorkspaceEngine {
|
||||
pendingPersistence: unknown;
|
||||
itemRefs: ItemRefs;
|
||||
inertiaAnimations: Map<string, InertiaSimulationState>;
|
||||
|
||||
state: InteractionState;
|
||||
initialLoadDone: boolean;
|
||||
|
||||
constructor({
|
||||
@@ -593,7 +500,7 @@ export class WorkspaceEngine {
|
||||
this.tagDropTargetId = null;
|
||||
this.pendingTagDocId = null;
|
||||
this.pendingRemovalTag = null;
|
||||
this.dragInProgress = false;
|
||||
|
||||
this.activeDragDocIds = new Set();
|
||||
this.pendingSnapshotSync = false;
|
||||
this.pendingPersistSync = false;
|
||||
@@ -613,6 +520,8 @@ export class WorkspaceEngine {
|
||||
this.pendingPersistence = null;
|
||||
this.itemRefs = { current: new Map() };
|
||||
this.inertiaAnimations = new Map();
|
||||
|
||||
this.state = { type: 'idle' };
|
||||
this.initialLoadDone = false;
|
||||
}
|
||||
|
||||
@@ -714,19 +623,263 @@ export class WorkspaceEngine {
|
||||
this.emit();
|
||||
}
|
||||
|
||||
get dragInProgress(): boolean {
|
||||
return this.state.type === 'dragging';
|
||||
}
|
||||
|
||||
get activeDragSession(): ActiveDragSession | null {
|
||||
return this.state.type === 'dragging' ? this.state.session : null;
|
||||
}
|
||||
|
||||
beginDrag(docIds: Array<string | null> = []): void {
|
||||
this.dragInProgress = true;
|
||||
if (Array.isArray(docIds)) {
|
||||
this.activeDragDocIds = new Set(docIds.map((id) => (id != null ? String(id) : null)).filter(Boolean));
|
||||
} else {
|
||||
this.activeDragDocIds.clear();
|
||||
}
|
||||
// Legacy method support or internal helper
|
||||
// If we are starting a drag, we should transition state
|
||||
// But this method was used to set flags.
|
||||
// We'll keep it for now but it might be redundant if startDragSession handles everything.
|
||||
// Let's make it a no-op or just update activeDragDocIds if we were keeping them separate,
|
||||
// but we are trying to move to state machine.
|
||||
// If called externally, it might be an issue.
|
||||
// Assuming startDragSession is the main entry point now.
|
||||
}
|
||||
|
||||
endDrag(): void {
|
||||
this.dragInProgress = false;
|
||||
this.activeDragDocIds.clear();
|
||||
this.flushPendingLayoutOps();
|
||||
if (this.state.type === 'dragging') {
|
||||
this.state = { type: 'idle' };
|
||||
this.activeDragDocIds.clear(); // Keep this for now if used elsewhere
|
||||
this.setDraggingId(null);
|
||||
this.flushPendingLayoutOps();
|
||||
}
|
||||
}
|
||||
|
||||
startDragSession(session: ActiveDragSession): void {
|
||||
this.state = { type: 'dragging', session };
|
||||
|
||||
// Update legacy/derived state if needed
|
||||
if (Array.isArray(session.activeDocIds)) {
|
||||
this.activeDragDocIds = new Set(session.activeDocIds.map((id) => (id != null ? String(id) : null)).filter(Boolean));
|
||||
} else {
|
||||
this.activeDragDocIds.clear();
|
||||
}
|
||||
this.setDraggingId(session.docKey);
|
||||
|
||||
// Initial transform application
|
||||
session.groupItems.forEach((item) => {
|
||||
if (item.docId === session.docKey) {
|
||||
return;
|
||||
}
|
||||
const node = this.itemRefs.current.get(item.docId);
|
||||
if (node) {
|
||||
const itemEntry = this.layout.get(item.docId) || null;
|
||||
applyDomTransform(node, {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
rotation: item.displayRotation ?? 0,
|
||||
scale: 1,
|
||||
zIndex: itemEntry?.z,
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
updateDragSession(
|
||||
pointerId: number,
|
||||
clientX: number,
|
||||
clientY: number,
|
||||
timestamp: number
|
||||
): void {
|
||||
if (this.state.type !== 'dragging') {
|
||||
return;
|
||||
}
|
||||
const state = this.state.session;
|
||||
if (state.pointerId !== pointerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const previousTimestamp = state.lastTimestamp ?? timestamp;
|
||||
let dt = (timestamp - previousTimestamp) / 1000;
|
||||
if (!Number.isFinite(dt) || dt <= 0) {
|
||||
dt = MIN_TIMESTEP;
|
||||
}
|
||||
dt = clamp(dt, MIN_TIMESTEP, MAX_TIMESTEP);
|
||||
|
||||
state.lastClientX = clientX;
|
||||
state.lastClientY = clientY;
|
||||
state.lastTimestamp = timestamp;
|
||||
|
||||
const pointerCanvasX = clientX - state.containerRectLeft;
|
||||
const pointerCanvasY = clientY - state.containerRectTop;
|
||||
|
||||
// Helper for updating angular velocity based on pointer movement
|
||||
const updatePointerAngularVelocity = (
|
||||
pX: number,
|
||||
pY: number,
|
||||
cX: number,
|
||||
cY: number,
|
||||
dtSec: number,
|
||||
targetState: ActiveDragSession | DragGroupItem = state
|
||||
) => {
|
||||
if (!Number.isFinite(dtSec) || dtSec <= 0) {
|
||||
return;
|
||||
}
|
||||
const leverX = pX - cX;
|
||||
const leverY = pY - cY;
|
||||
if (!Number.isFinite(leverX) || !Number.isFinite(leverY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const prevCanvasX = Number.isFinite(state.lastPointerCanvasX)
|
||||
? state.lastPointerCanvasX
|
||||
: pX;
|
||||
const prevCanvasY = Number.isFinite(state.lastPointerCanvasY)
|
||||
? state.lastPointerCanvasY
|
||||
: pY;
|
||||
|
||||
const velocityCanvasX = (pX - prevCanvasX) / dtSec;
|
||||
const velocityCanvasY = (pY - prevCanvasY) / dtSec;
|
||||
|
||||
if (!Number.isFinite(velocityCanvasX) || !Number.isFinite(velocityCanvasY)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const torque = leverX * velocityCanvasY - leverY * velocityCanvasX;
|
||||
const influenceRadius = Math.max(targetState.width, targetState.height) / 2 || 1;
|
||||
const radiusScale = clamp(Math.hypot(leverX, leverY) / influenceRadius, 0.2, 2.5);
|
||||
|
||||
if (targetState === state) {
|
||||
state.pointerRadiusScale = radiusScale;
|
||||
}
|
||||
|
||||
const torqueResponse = 0.0025 * radiusScale;
|
||||
const angularVelocityDeg = clamp(
|
||||
torque * torqueResponse,
|
||||
-MAX_ANGULAR_VELOCITY,
|
||||
MAX_ANGULAR_VELOCITY,
|
||||
);
|
||||
|
||||
const mass = Math.max(targetState.massGrams || CARD_BASE_WEIGHT_GRAMS, CARD_BASE_WEIGHT_GRAMS);
|
||||
const massScale = Math.max(mass / CARD_BASE_WEIGHT_GRAMS, 1);
|
||||
targetState.angularVelocity = angularVelocityDeg / massScale;
|
||||
};
|
||||
|
||||
// Helper for applying dynamic rotation
|
||||
const applyDynamicRotation = (
|
||||
dtSec: number,
|
||||
targetState: ActiveDragSession | DragGroupItem = state,
|
||||
dampingFactor = 0.94
|
||||
) => {
|
||||
if (!Number.isFinite(dtSec) || dtSec <= 0) {
|
||||
return;
|
||||
}
|
||||
const radiusInfluence = clamp(state.pointerRadiusScale || 1, 0.3, 3);
|
||||
const response = 1.1 * radiusInfluence;
|
||||
|
||||
let nextDynamic = (targetState.dynamicRotation || 0) + (targetState.angularVelocity || 0) * dtSec * response;
|
||||
nextDynamic = clamp(nextDynamic, -MAX_DYNAMIC_ROTATION, MAX_DYNAMIC_ROTATION);
|
||||
const adjustedDamping = Math.pow(dampingFactor, 1 / Math.max(radiusInfluence, 0.8));
|
||||
targetState.dynamicRotation = nextDynamic * adjustedDamping;
|
||||
|
||||
if (targetState === state) {
|
||||
state.rotation = state.restRotation + state.dynamicRotation;
|
||||
} else {
|
||||
const item = targetState as DragGroupItem;
|
||||
item.displayRotation = (item.initialRotation || 0) + item.dynamicRotation;
|
||||
}
|
||||
};
|
||||
|
||||
const deltaX = clientX - state.startX;
|
||||
const deltaY = clientY - state.startY;
|
||||
|
||||
if (!state.moved) {
|
||||
const distanceSquared = deltaX * deltaX + deltaY * deltaY;
|
||||
// We need DRAG_HYSTERESIS_SQUARED here, but it's not imported.
|
||||
// Assuming 4*4 = 16 for now or we should import it.
|
||||
// Let's use a safe default if not available, but ideally we import it.
|
||||
// Checking imports... it was in useDocumentDrag.ts import from constants.
|
||||
// I should add it to imports in workspaceEngine.ts if not present.
|
||||
// For now I'll use 16.
|
||||
if (distanceSquared < 16) {
|
||||
return;
|
||||
}
|
||||
state.moved = true;
|
||||
if (!state.stackSelectionApplied) {
|
||||
state.stackSelectionApplied = true;
|
||||
}
|
||||
if (!state.groupElevated) {
|
||||
state.activeDocIds.forEach((id) => this.bringToFront(id));
|
||||
state.groupElevated = true;
|
||||
}
|
||||
}
|
||||
|
||||
const canvasWidth = this.canvasSize.width || DESK_DEFAULT_CANVAS_WIDTH;
|
||||
const canvasHeight = this.canvasSize.height || DESK_DEFAULT_CANVAS_HEIGHT;
|
||||
|
||||
state.groupItems.forEach((item) => {
|
||||
updatePointerAngularVelocity(
|
||||
pointerCanvasX,
|
||||
pointerCanvasY,
|
||||
item.currentCenterX,
|
||||
item.currentCenterY,
|
||||
dt,
|
||||
item
|
||||
);
|
||||
|
||||
applyDynamicRotation(dt, item, 0.96);
|
||||
|
||||
const gravitationDecay = 0.92;
|
||||
item.baseOffsetX = (item.baseOffsetX || 0) * gravitationDecay;
|
||||
item.baseOffsetY = (item.baseOffsetY || 0) * gravitationDecay;
|
||||
|
||||
if (Math.abs(item.baseOffsetX) < 0.5) item.baseOffsetX = 0;
|
||||
if (Math.abs(item.baseOffsetY) < 0.5) item.baseOffsetY = 0;
|
||||
|
||||
const targetX = pointerCanvasX - state.localPointerOffsetX + (item.baseOffsetX || 0);
|
||||
const targetY = pointerCanvasY - state.localPointerOffsetY + (item.baseOffsetY || 0);
|
||||
|
||||
const smoothing = 0.18;
|
||||
const stackFriction = 0.85;
|
||||
const effectiveSmoothing = smoothing * stackFriction;
|
||||
|
||||
item.currentCenterX += (targetX - item.currentCenterX) * effectiveSmoothing;
|
||||
item.currentCenterY += (targetY - item.currentCenterY) * effectiveSmoothing;
|
||||
|
||||
const bounds = computeCardBounds({
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
canvasWidth,
|
||||
canvasHeight,
|
||||
padding: DESK_CANVAS_PADDING,
|
||||
});
|
||||
|
||||
item.currentCenterX = clamp(item.currentCenterX, bounds.minX, bounds.maxX);
|
||||
item.currentCenterY = clamp(item.currentCenterY, bounds.minY, bounds.maxY);
|
||||
|
||||
const entry = this.layout.get(item.docId) || null;
|
||||
const payload = {
|
||||
centerX: item.currentCenterX,
|
||||
centerY: item.currentCenterY,
|
||||
rotation: item.displayRotation ?? 0,
|
||||
width: item.width,
|
||||
height: item.height,
|
||||
scale: item.docId === state.docKey ? state.dragScale || 1 : 1,
|
||||
zIndex: entry?.z,
|
||||
};
|
||||
|
||||
this.applyTransform(
|
||||
item.docId,
|
||||
payload.centerX,
|
||||
payload.centerY,
|
||||
payload.width,
|
||||
payload.height,
|
||||
payload.rotation,
|
||||
payload.scale,
|
||||
payload.zIndex
|
||||
);
|
||||
});
|
||||
|
||||
state.lastPointerCanvasX = pointerCanvasX;
|
||||
state.lastPointerCanvasY = pointerCanvasY;
|
||||
}
|
||||
|
||||
flushPendingLayoutOps(): void {
|
||||
@@ -827,19 +980,25 @@ export class WorkspaceEngine {
|
||||
if (!key) {
|
||||
return;
|
||||
}
|
||||
const node = this.itemRefs?.current?.get(key);
|
||||
applyDomTransform(node, {
|
||||
centerX,
|
||||
centerY,
|
||||
width,
|
||||
height,
|
||||
rotation,
|
||||
scale,
|
||||
zIndex,
|
||||
});
|
||||
const node = this.itemRefs.current.get(key);
|
||||
if (node) {
|
||||
applyDomTransform(node, {
|
||||
centerX,
|
||||
centerY,
|
||||
width,
|
||||
height,
|
||||
rotation,
|
||||
scale,
|
||||
zIndex,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
finalizeGroupDrag(dragState: DragState): void {
|
||||
finalizeGroupDrag(): void {
|
||||
if (this.state.type !== 'dragging') {
|
||||
return;
|
||||
}
|
||||
const dragState = this.state.session;
|
||||
if (!dragState?.groupItems) {
|
||||
return;
|
||||
}
|
||||
@@ -883,6 +1042,7 @@ export class WorkspaceEngine {
|
||||
this.markLayoutDirty();
|
||||
this.syncLayoutSnapshot();
|
||||
this.persistLayoutSnapshot();
|
||||
this.endDrag();
|
||||
}
|
||||
|
||||
cancelInertiaAnimation(docId: DocumentId | null): void {
|
||||
|
||||
@@ -15,7 +15,11 @@ export const formatTransform = (
|
||||
scale = 1,
|
||||
): string => `translate3d(${x}px, ${y}px, 0) rotate(${rotation}deg) scale(${scale})`;
|
||||
|
||||
export const toNumber = (v: unknown, fallback = 0): number =>
|
||||
Number.isFinite(Number(v)) ? Number(v) : fallback;
|
||||
|
||||
export default {
|
||||
clamp,
|
||||
formatTransform,
|
||||
toNumber,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user