423 lines
16 KiB
C
423 lines
16 KiB
C
/*
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* jack output driver. This file is part of Shairport Sync.
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* Copyright (c) 2018 Mike Brady <mikebrady@iercom.net>
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*
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* All rights reserved.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "audio.h"
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#include "common.h"
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#include <errno.h>
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#include <getopt.h>
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#include <limits.h>
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#include <math.h>
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#include <pthread.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <jack/jack.h>
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#include <jack/transport.h>
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#include <jack/ringbuffer.h>
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enum ift_type {
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IFT_frame_left_sample = 0,
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IFT_frame_right_sample,
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} ift_type;
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// Two-channel, 16bit audio:
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static const int bytes_per_frame = 4;
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// Four seconds buffer -- should be plenty
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#define buffer_size 44100 * 4 * bytes_per_frame
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static pthread_mutex_t buffer_mutex = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t client_mutex = PTHREAD_MUTEX_INITIALIZER;
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/*
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char *audio_lmb, *audio_umb, *audio_toq, *audio_eoq;
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size_t audio_occupancy; // this is in frames, not bytes. A frame is a left and
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// right sample, each 16 bits, hence 4 bytes
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*/
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pthread_t *open_client_if_necessary_thread = NULL;
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int jack_init(int, char **);
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void jack_deinit(void);
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void jack_start(int, int);
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int play(void *, int);
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void jack_stop(void);
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int jack_is_running(void);
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int jack_delay(long *);
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void jack_flush(void);
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audio_output audio_jack = {.name = "jack",
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.help = NULL,
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.init = &jack_init,
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.deinit = &jack_deinit,
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.start = &jack_start,
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.stop = &jack_stop,
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.is_running = &jack_is_running,
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.flush = &jack_flush,
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.delay = &jack_delay,
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.play = &play,
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.volume = NULL,
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.parameters = NULL,
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.mute = NULL};
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jack_port_t *left_port;
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jack_port_t *right_port;
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long offset = 0;
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int client_is_open;
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jack_client_t *client;
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jack_nframes_t sample_rate;
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jack_nframes_t jack_latency;
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static jack_ringbuffer_t *jackbuf;
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static int flush_please = 0;
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jack_latency_range_t latest_left_latency_range, latest_right_latency_range;
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int64_t time_of_latest_transfer;
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int play(void *buf, int samples) {
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// debug(1,"jack_play of %d samples.",samples);
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// copy the samples into the queue
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size_t bytes_to_transfer, bytes_transferred;
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bytes_to_transfer = samples * bytes_per_frame;
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pthread_mutex_lock(&buffer_mutex); // it's ok to lock here since we're not in the realtime callback
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bytes_transferred = jack_ringbuffer_write(jackbuf, buf, bytes_to_transfer);
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// semantics change: we now measure the last time audio was moved into the ringbuffer, not the jack output buffers.
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time_of_latest_transfer = get_absolute_time_in_fp();
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pthread_mutex_unlock(&buffer_mutex);
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if (bytes_transferred < bytes_to_transfer) {
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debug(1, "JACK ringbuffer overrun. Only wrote %d of %d bytes.", bytes_transferred, bytes_to_transfer);
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}
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return 0;
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}
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static inline jack_default_audio_sample_t sample_conv(short sample) {
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return ((sample < 0) ? (-1.0 * sample / SHRT_MIN) : (1.0 * sample / SHRT_MAX));
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}
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void deinterleave_and_convert(const char *interleaved_frames,
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jack_default_audio_sample_t * const jack_buffer_left,
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jack_default_audio_sample_t * const jack_buffer_right,
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jack_nframes_t nframes) {
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jack_nframes_t i;
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short *ifp = (short *)interleaved_frames; // we're dealing with 16bit audio here
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jack_default_audio_sample_t *fpl = jack_buffer_left;
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jack_default_audio_sample_t *fpr = jack_buffer_right;
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for (i=0; i<nframes; i++) {
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fpl[i] = sample_conv(*ifp++);
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fpr[i] = sample_conv(*ifp++);
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}
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}
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int jack_stream_write_cb(jack_nframes_t nframes, __attribute__((unused)) void *arg) {
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jack_default_audio_sample_t *left_buffer =
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(jack_default_audio_sample_t *)jack_port_get_buffer(left_port, nframes);
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jack_default_audio_sample_t *right_buffer =
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(jack_default_audio_sample_t *)jack_port_get_buffer(right_port, nframes);
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jack_ringbuffer_data_t v[2] = { 0 };
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jack_nframes_t i, thisbuf;
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int frames_written = 0;
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int frames_required = 0;
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if (flush_please) {
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// we just move the read pointer ahead without doing anything with the data.
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jack_ringbuffer_read_advance(jackbuf, jack_ringbuffer_read_space(jackbuf));
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flush_please = 0;
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// since we don't change nframes, the whole buffer will be zeroed later.
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} else {
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jack_ringbuffer_get_read_vector(jackbuf, v); // an array of two elements because of possible ringbuffer wrap-around
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for (i=0; i<2; i++) {
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thisbuf = v[i].len / bytes_per_frame;
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if (thisbuf > nframes) {
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frames_required = nframes;
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} else {
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frames_required = thisbuf;
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}
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deinterleave_and_convert(v[i].buf, &left_buffer[frames_written], &right_buffer[frames_written], frames_required);
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frames_written += frames_required;
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nframes -= frames_required;
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}
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jack_ringbuffer_read_advance(jackbuf, frames_written * bytes_per_frame);
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}
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// debug(1,"transferring %u frames",written);
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// Why are we doing this? The port latency should never change unless the JACK graph is reordered. Should happen on a graph reorder callback only.
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jack_port_get_latency_range(left_port, JackPlaybackLatency, &latest_left_latency_range);
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jack_port_get_latency_range(right_port, JackPlaybackLatency, &latest_right_latency_range);
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// now, if there are any more frames to put into the buffer, fill them with
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// silence
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while (nframes > 0) {
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left_buffer[frames_written] = 0.0;
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right_buffer[frames_written] = 0.0;
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frames_written++;
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nframes--;
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}
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return 0;
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}
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// FIXME: set_graph_order_callback(), recompute latencies here!
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void default_jack_error_callback(const char *desc) { debug(2, "jackd error: \"%s\"", desc); }
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void default_jack_info_callback(const char *desc) { inform("jackd information: \"%s\"", desc); }
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int jack_is_running() {
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int reply = -1; // meaning jack is not running
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if (client_is_open) {
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// check if the ports have a zero latency -- if they both have, then it's disconnected.
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// FIXME: this causes a segfault when shairport-sync is exited with CTRL-C, because
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// the client_is_open flag is stale by then. Also, this test is not necessary.
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// shairport-sync should not worry what's reading its ports. As long as jack is alive,
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// deliver audio, even if nothing is connected. This behaviour probably stems from
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// the wish to not hog an audio device if not needed, which is no longer an issue with
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// jack. Moreover, don't "conserve" CPU this way, because in a realtime system you want
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// deterministic CPU load more than anything else.
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// jack_latency_range_t left_latency_range, right_latency_range;
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// jack_port_get_latency_range(left_port, JackPlaybackLatency, &left_latency_range);
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// jack_port_get_latency_range(right_port, JackPlaybackLatency, &right_latency_range);
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// if ((left_latency_range.min == 0) && (left_latency_range.max == 0) &&
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// (right_latency_range.min == 0) && (right_latency_range.max == 0)) {
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// reply = -2; // meaning Shairport Sync is not connected
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// } else {
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// FIXME: For now, we assume JACK is always running, as it should.
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// Still need to understand why shairport-sync needs this function.
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reply = 0; // meaning jack is open and Shairport Sync is connected to it
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// }
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}
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return reply;
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}
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int jack_client_open_if_needed(void) {
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pthread_mutex_lock(&client_mutex);
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if (client_is_open == 0) {
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jack_status_t status;
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client = jack_client_open(config.jack_client_name, JackNoStartServer, &status);
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if (client) {
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jack_set_process_callback(client, jack_stream_write_cb, 0);
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left_port = jack_port_register(client, config.jack_left_channel_name, JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
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right_port = jack_port_register(client, config.jack_right_channel_name,
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JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);
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sample_rate = jack_get_sample_rate(client);
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// debug(1, "jackaudio sample rate = %" PRId32 ".", sample_rate);
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if (sample_rate == 44100) {
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if (jack_activate(client)) {
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debug(1, "jackaudio cannot activate client");
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} else {
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debug(2, "jackaudio client opened.");
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client_is_open = 1;
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}
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} else {
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inform(
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"jackaudio is running at the wrong speed (%d) for Shairport Sync, which must be 44100",
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sample_rate);
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}
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}
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}
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pthread_mutex_unlock(&client_mutex);
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return client_is_open;
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}
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void jack_close(void) {
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pthread_mutex_lock(&client_mutex);
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if (client_is_open) {
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if (jack_deactivate(client))
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debug(1, "Error deactivating jack client");
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if (jack_client_close(client))
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debug(1, "Error closing jack client");
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client_is_open = 0;
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}
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pthread_mutex_unlock(&client_mutex);
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}
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void jack_deinit() {
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jack_close();
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if (open_client_if_necessary_thread) {
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pthread_cancel(*open_client_if_necessary_thread);
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free((char *)open_client_if_necessary_thread);
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jack_ringbuffer_free(jackbuf);
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}
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}
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void *open_client_if_necessary_thread_function(void *arg) {
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int *interval = (int *)arg;
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while (*interval != 0) {
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if (client_is_open == 0) {
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debug(1, "Try to open the jack client");
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jack_client_open_if_needed();
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}
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sleep(*interval);
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}
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pthread_exit(NULL);
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}
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int jack_init(__attribute__((unused)) int argc, __attribute__((unused)) char **argv) {
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config.audio_backend_latency_offset = 0;
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config.audio_backend_buffer_desired_length = 0.500;
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config.audio_backend_buffer_interpolation_threshold_in_seconds =
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0.25; // below this, soxr interpolation will not occur -- it'll be basic interpolation
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// instead.
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config.jack_auto_client_open_interval = 1; // check every second
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// get settings from settings file first, allow them to be overridden by
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// command line options
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// do the "general" audio options. Note, these options are in the "general" stanza!
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parse_general_audio_options();
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// other options would be picked up here...
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// now the specific options
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if (config.cfg != NULL) {
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const char *str;
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int value;
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/* Get the Client Name. */
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if (config_lookup_string(config.cfg, "jack.client_name", &str)) {
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config.jack_client_name = (char *)str;
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}
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/* Get the Left Channel Name. */
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if (config_lookup_string(config.cfg, "jack.left_channel_name", &str)) {
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config.jack_left_channel_name = (char *)str;
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}
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/* Get the Right Channel Name. */
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if (config_lookup_string(config.cfg, "jack.right_channel_name", &str)) {
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config.jack_right_channel_name = (char *)str;
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}
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/* See if we should attempt to connect to the jack server automatically, and, if so, how often
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* we should try. */
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if (config_lookup_int(config.cfg, "jack.auto_client_open_interval", &value)) {
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if ((value < 0) || (value > 300))
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debug(1,
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"Invalid jack auto_client_open_interval \"%sd\". It should be between 0 and 300, "
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"default is %d.",
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value, config.jack_auto_client_open_interval);
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else
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config.jack_auto_client_open_interval = value;
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}
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/* See if we should close the client at then end of a play session. */
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config_set_lookup_bool(config.cfg, "jack.auto_client_disconnect",
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&config.jack_auto_client_disconnect);
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}
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if (config.jack_client_name == NULL)
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config.jack_client_name = strdup("Shairport Sync");
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if (config.jack_left_channel_name == NULL)
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config.jack_left_channel_name = strdup("left");
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if (config.jack_right_channel_name == NULL)
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config.jack_right_channel_name = strdup("right");
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jackbuf = jack_ringbuffer_create(buffer_size); // make the jack ringbuffer the same size as audio_lmb
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if (jackbuf == NULL)
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die("Can't allocate %d bytes for the JACK ringbuffer.", buffer_size);
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jack_ringbuffer_mlock(jackbuf); // lock buffer into memory so that it never gets paged out
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jack_set_error_function(default_jack_error_callback);
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jack_set_info_function(default_jack_info_callback);
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client_is_open = 0;
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// now, if selected, start a thread to automatically open a client when there is a server.
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if (config.jack_auto_client_open_interval != 0) {
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open_client_if_necessary_thread = malloc(sizeof(pthread_t));
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if (open_client_if_necessary_thread == NULL) {
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debug(1, "Couldn't allocate space for jack server scanner thread");
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jack_client_open_if_needed();
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} else {
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pthread_create(open_client_if_necessary_thread, NULL,
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open_client_if_necessary_thread_function,
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&config.jack_auto_client_open_interval);
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}
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} else {
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jack_client_open_if_needed();
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}
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return 0;
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}
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void jack_start(__attribute__((unused)) int i_sample_rate,
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__attribute__((unused)) int i_sample_format) {
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// debug(1, "jack start");
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// see if the client is running. If not, try to open and initialise it
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if (jack_client_open_if_needed() == 0)
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debug(1, "cannot open a jack client for a play session");
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}
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int jack_delay(long *the_delay) {
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// semantics change: we now look at the last transfer into the lock-free ringbuffer, not
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// into the jack buffers directly (because locking those would violate real-time constraints).
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// on average, that should lead to just a constant additional latency. the old comment still applies:
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// without the mutex, we could get the time of what is the last transfer of data to a jack buffer,
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// but then a transfer could occur and we would get the buffer occupancy after another transfer
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// had occurred
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// so we could "lose" a full transfer (e.g. 1024 frames @ 44,100 fps ~ 23.2 milliseconds)
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pthread_mutex_lock(&buffer_mutex);
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int64_t time_now = get_absolute_time_in_fp();
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// this is the time back to the last time data
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// was transferred into a jack buffer
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int64_t delta = time_now - time_of_latest_transfer;
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// this is the buffer occupancy before any
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// subsequent transfer because transfer is blocked
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// by the mutex
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size_t audio_occupancy_now = jack_ringbuffer_read_space(jackbuf) / bytes_per_frame;
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debug(1, "JN: audio_occupancy_now is %d.", audio_occupancy_now);
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pthread_mutex_unlock(&buffer_mutex);
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int64_t frames_processed_since_latest_latency_check = (delta * 44100) >> 32;
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// FIXME: this should only be done if there was an actual change, i.e. on the jack graph reorder
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// callback, to update a static variable which can be checked here. For now, use a fixed arbitrary value:
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jack_nframes_t base_latency = 0;
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// debug(1,"delta: %" PRId64 " frames.",frames_processed_since_latest_latency_check);
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// jack_nframes_t base_latency = (latest_left_latency_range.min + latest_left_latency_range.max) / 2;
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// if (base_latency == 0)
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// base_latency = (latest_right_latency_range.min + latest_right_latency_range.max) / 2;
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*the_delay = base_latency + audio_occupancy_now - frames_processed_since_latest_latency_check;
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debug(1,"reporting a delay of %d frames",*the_delay);
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return 0;
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}
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void jack_flush() {
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debug(1, "Only the consumer can safely flush a lock-free ringbuffer. Asking the process callback to do it...");
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flush_please = 1;
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}
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void jack_stop(void) {
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// debug(1, "jack stop");
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if (config.jack_auto_client_disconnect)
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jack_close();
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}
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