210 lines
6.8 KiB
C
210 lines
6.8 KiB
C
#ifndef _PLAYER_H
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#define _PLAYER_H
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#include <arpa/inet.h>
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#include <pthread.h>
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#include "config.h"
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#include "definitions.h"
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#ifdef HAVE_LIBMBEDTLS
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#include <mbedtls/aes.h>
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#include <mbedtls/havege.h>
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#endif
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#ifdef HAVE_LIBPOLARSSL
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#include <polarssl/aes.h>
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#include <polarssl/havege.h>
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#endif
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#ifdef HAVE_LIBSSL
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#include <openssl/aes.h>
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#endif
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#include "alac.h"
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#include "audio.h"
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#define time_ping_history 8
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typedef struct time_ping_record {
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uint64_t local_to_remote_difference;
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uint64_t dispersion;
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uint64_t local_time;
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uint64_t remote_time;
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} time_ping_record;
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typedef uint16_t seq_t;
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typedef struct audio_buffer_entry { // decoded audio packets
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int ready;
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int resend_level;
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int64_t timestamp;
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seq_t sequence_number;
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uint32_t given_timestamp; // for debugging and checking
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signed short *data;
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int length; // the length of the decoded data
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} abuf_t;
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// default buffer size
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// needs to be a power of 2 because of the way BUFIDX(seqno) works
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#define BUFFER_FRAMES 1024
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typedef struct {
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int encrypted;
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uint8_t aesiv[16], aeskey[16];
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int32_t fmtp[12];
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} stream_cfg;
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typedef struct {
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int connection_number; // for debug ID purposes, nothing else...
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int AirPlayVersion; // zero if not an AirPlay session. Used to help calculate latency
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int64_t latency; // the actual latency used for this play session
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int64_t minimum_latency; // set if an a=min-latency: line appears in the ANNOUNCE message; zero
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// otherwise
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int64_t maximum_latency; // set if an a=max-latency: line appears in the ANNOUNCE message; zero
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// otherwise
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int fd;
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int authorized; // set if a password is required and has been supplied
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stream_cfg stream;
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SOCKADDR remote, local;
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int stop;
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int running;
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pthread_t thread;
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// pthread_t *ptp;
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pthread_t *player_thread;
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abuf_t audio_buffer[BUFFER_FRAMES];
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int max_frames_per_packet, input_num_channels, input_bit_depth, input_rate;
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int input_bytes_per_frame, output_bytes_per_frame, output_sample_ratio;
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int max_frame_size_change;
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int64_t previous_random_number;
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alac_file *decoder_info;
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uint32_t please_stop;
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uint64_t packet_count;
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int connection_state_to_output;
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int player_thread_please_stop;
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uint64_t first_packet_time_to_play;
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int64_t time_since_play_started; // nanoseconds
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// stats
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uint64_t missing_packets, late_packets, too_late_packets, resend_requests;
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int decoder_in_use;
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// debug variables
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int32_t last_seqno_read;
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// mutexes and condition variables
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pthread_cond_t flowcontrol;
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pthread_mutex_t ab_mutex, flush_mutex;
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pthread_mutex_t vol_mutex;
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int fix_volume;
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uint32_t timestamp_epoch, last_timestamp,
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maximum_timestamp_interval; // timestamp_epoch of zero means not initialised, could start at 2
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// or 1.
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int ab_buffering, ab_synced;
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int64_t first_packet_timestamp;
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int flush_requested;
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int64_t flush_rtp_timestamp;
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uint64_t time_of_last_audio_packet;
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seq_t ab_read, ab_write;
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#ifdef HAVE_LIBMBEDTLS
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mbedtls_aes_context dctx;
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#endif
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#ifdef HAVE_LIBPOLARSSL
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aes_context dctx;
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#endif
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#ifdef HAVE_LIBSSL
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AES_KEY aes;
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#endif
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int amountStuffed;
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int32_t framesProcessedInThisEpoch;
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int32_t framesGeneratedInThisEpoch;
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int32_t correctionsRequestedInThisEpoch;
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int64_t syncErrorsInThisEpoch;
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// RTP stuff
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// only one RTP session can be active at a time.
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int rtp_running;
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uint64_t rtp_time_of_last_resend_request_error_fp;
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char client_ip_string[INET6_ADDRSTRLEN]; // the ip string pointing to the client
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char self_ip_string[INET6_ADDRSTRLEN]; // the ip string being used by this program -- it
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// could be one of many, so we need to know it
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uint32_t self_scope_id; // if it's an ipv6 connection, this will be its scope
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short connection_ip_family; // AF_INET / AF_INET6
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uint32_t client_active_remote; // used when you want to control the client...
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SOCKADDR rtp_client_control_socket; // a socket pointing to the control port of the client
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SOCKADDR rtp_client_timing_socket; // a socket pointing to the timing port of the client
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int audio_socket; // our local [server] audio socket
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int control_socket; // our local [server] control socket
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int timing_socket; // local timing socket
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uint16_t remote_control_port;
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uint16_t remote_timing_port;
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uint16_t local_audio_port;
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uint16_t local_control_port;
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uint16_t local_timing_port;
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int64_t latency_delayed_timestamp; // this is for debugging only...
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int64_t reference_timestamp;
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uint64_t reference_timestamp_time;
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uint64_t remote_reference_timestamp_time;
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// debug variables
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int request_sent;
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uint8_t time_ping_count;
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struct time_ping_record time_pings[time_ping_history];
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uint64_t departure_time; // dangerous -- this assumes that there will never be two timing
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// request in flight at the same time
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pthread_mutex_t reference_time_mutex;
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uint64_t local_to_remote_time_difference; // used to switch between local and remote clocks
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int timing_sender_stop; // for asking the timing-sending thread to stop
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int last_stuff_request;
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int64_t play_segment_reference_frame;
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uint64_t play_segment_reference_frame_remote_time;
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int32_t buffer_occupancy; // allow it to be negative because seq_diff may be negative
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int64_t session_corrections;
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int play_number_after_flush;
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// remote control stuff. The port to which to send commands is not specified, so you have to use
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// mdns to find it.
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// at present, only avahi can do this
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char *dacp_id; // id of the client -- used to find the port to be used
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// uint16_t dacp_port; // port on the client to send remote control messages to, else
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// zero
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uint32_t dacp_active_remote; // key to send to the remote controller
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void *dapo_private_storage; // this is used for compatibility, if dacp stuff isn't enabled.
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} rtsp_conn_info;
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int player_play(rtsp_conn_info *conn);
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void player_stop(rtsp_conn_info *conn);
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void player_volume(double f, rtsp_conn_info *conn);
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void player_volume_without_notification(double f, rtsp_conn_info *conn);
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void player_flush(int64_t timestamp, rtsp_conn_info *conn);
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void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp, uint8_t *data,
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int len, rtsp_conn_info *conn);
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int64_t monotonic_timestamp(uint32_t timestamp,
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rtsp_conn_info *conn); // add an epoch to the timestamp. The monotonic
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// timestamp guaranteed to start between 2^32 2^33
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// frames and continue up to 2^64 frames
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// which is about 2*10^8 * 1,000 seconds at 384,000 frames per second -- about 2 trillion seconds.
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// assumes, without checking, that successive timestamps in a series always span an interval of less
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// than one minute.
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#endif //_PLAYER_H
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