#include #include #include #include "audio.h" int Fs; long long starttime, samples_played; static int dummy_init(int argc, char **argv) { return 0; } static void dummy_deinit(void) { } static void dummy_start(int sample_rate) { Fs = sample_rate; starttime = 0; samples_played = 0; printf("dummy audio output started at Fs=%d Hz\n", sample_rate); } static void dummy_play(short buf[], int samples) { struct timeval tv; // this is all a bit expensive but it's long-term stable. gettimeofday(&tv, NULL); long long nowtime = tv.tv_usec + 1e6*tv.tv_sec; if (!starttime) starttime = nowtime; samples_played += samples; long long finishtime = starttime + samples_played * 1e6 / Fs; usleep(finishtime - nowtime); } static void dummy_stop(void) { printf("dummy audio stopped\n"); } audio_ops audio_dummy = { .init = &dummy_init, .deinit = &dummy_deinit, .start = &dummy_start, .stop = &dummy_stop, .play = &dummy_play, .volume = NULL };