// Sample Configuration File for Shairport Sync // Commented out settings are generally the defaults, except where noted. // General Settings general = { // name = "Shairport Sync Player"; // This is the name the service will advertise to iTunes. The default is "Shairport Sync on " // mdns_backend = "avahi"; // not used, not tested // output_backend = "alsa"; // alsa is default, other possibilities are "stdout", "pulse", "dummy". Only alsa supports synchronisation. // port = 5000; // udp_port_base = 6001; // start allocation UDP ports from this port number // udp_port_range = 100; // look for free ports in this number of places, starting at the UDP port base (only three are needed). // password = "secret"; // default is no password // interpolation = "basic"; // aka "stuffing". Default is "basic", alternative is "soxr" // statistics = "no"; // print statistics in the log // drift = 88; // allow this number of frames of drift before correcting it // resync_threshold = 2205; // a synchronisation error greater than this will cause resynchronisation; 0 disables it // log_verbosity = 0; // "0" means no verbosity, "3" is most verbose. // ignore_volume_control = "no"; // set this to "yes" if you want the volume to be at 100% no matter what the source's volume control is set to. }; // Latencies for different sources. latencies = { // default = 88200; // itunes = 99400; // airplay = 88200; // forkedDaapd = 99400; }; // How to deal with metadata, including artwork metadata = { // enabled = "no"; // include_cover_art = "no"; // pipe_name = "/tmp/shairport-sync-metadata"; }; // Advanced parameters for controlling how a Shairport Sync runs sessioncontrol = { // run_this_before_play_begins = "/path/to/application and args"; // run_this_after_play_ends = "/path/to/application and args"; // wait_for_completion = "no"; // allow_session_interruption = "no"; // session_timeout = 120; }; // // Back End Settings // // These are parameters for the alsa back end, the only back end that supports synchronisation alsa = { // output_device = "default"; // mixer_type = "software"; // "software" or "hardware" // mixer_device = "default"; //actually, the mixer default is whatever the output_device is. Normally you wouldn't have to use this. // mixer_control_name = "PCM"; // the name of the mixer to use -- there is no default. // audio_backend_latency_offset = 0; // Set this offset to compensate for a fixed delay in the audio back end. E.g. if the output device delays by 100 ms, set this to -4410. // audio_backend_buffer_desired_length = 6615; // If set too small, buffer underflow occurs on low-powered machines. Too long and the response times with software mixer become annoying. }; // These are parameters for the pipe back end, an experimental back end that directs output to a pipe. pipe = { // audio_backend_latency_offset = 0; // Set this offset to compensate for a fixed delay in the audio back end. E.g. if the output device delays by 100 ms, set this to -4410. // audio_backend_buffer_desired_length = 44100; // name = "/path/to/pipe"; // there is no default pipe name for the output }; // These are parameters for the stdout audio back end, an experimental back end that directs output to stdout. stdout = { // audio_backend_latency_offset = 0; // Set this offset to compensate for a fixed delay in the audio back end. E.g. if the output device delays by 100 ms, set this to -4410. // audio_backend_buffer_desired_length = 44100; };