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Shairport Sync works by using timing information and timestamps present in data coming from the audio source (e.g. an iPhone) to "play" audio at exactly the right time. It does this by monitoring and controlling the *latency* — the time between a sound frame is supposed to be played, as specified by its `timestamp`, and the time when it is actually played by the audio output device, usually a Digital to Audio Converter (DAC). Timestamps are measured relative to the source computer's clocks, the `source clock`, but timing must be done relative to the clock of the computer running Shairport Sync, the `local clock`. The source and local clocks are synchronised, usually to within a fraction of a millisecond, using a variant of NTP synchronisation protocols.
Shairport Sync works by using timing information and timestamps present in data coming from the audio source (e.g. an iPhone) to "play" audio at exactly the right time. It does this by monitoring and controlling the *latency* — the time between a sound frame is supposed to be played, as specified by its `timestamp`, and the time when it is actually played by the audio output device, usually a Digital to Audio Converter (DAC).
The latency to be used is specified by the source when it negotiates with Shairport Sync. Most sources set a latency of 88,200 frames -- exactly two seconds. Recent versions of iTunes and forkedDaapd use a latency of 99,577 frames.
Timestamps are measured relative to the source computer's clocks, the `source clock`, but timing must be done relative to the clock of the computer running Shairport Sync, the `local clock`. The source and local clocks are synchronised, usually to within a fraction of a millisecond, using a variant of NTP synchronisation protocols.
To maintain the exact latency required, if an output device is running slow relative to the source, Shairport Sync will delete frames of audio to allow the device to keep up. If the output device is running fast, Shairport Sync will insert frames to keep time. The number of frames inserted or deleted is so small as to be almost inaudible on normal audio material. Frames are inserted or deleted as necessary at pseudorandom intervals. Alternatively, with `libsoxr` support, Shairport Sync can resample the audio feed to ensure the output device can keep up. This is less obtrusive than insertion and deletion but requires a good deal of processing power — most embedded devices probably can't support it. The process of insertion/deletion or resampling is rather inelegantly called “stuffing”.
The exact latency to be used is specified by the source when it negotiates with Shairport Sync. Most sources set a latency of 88,200 frames -- exactly two seconds. Recent versions of iTunes and forkedDaapd use a latency of 99,577 frames (pretty close to the 99,400 frames estimated from listening tests!).
Shairport Sync is a pretty substantial rewrite of the fantastic work done in Shairport 1.0 by James Laird and others — please see https://github.com/abrasive/shairport/blob/master/README.md#contributors-to-version-1x for a list of the contributors to Shairport 1.x and Shairport 0.x. From a "heritage" point of view, Shairport Sync is a fork of Shairport 1.0.
Shairport Sync is mainly designed for `alsa` and thus for Linux, although since `alsa` has been ported to FreeBSD, Shairport Sync runs in FreeBSD too. It must have direct access to the output device, which must be a real sound card capable of working with 44,100 samples per second interleaved PCM stereo (you'll get a message in the logfile if there's a problem).