Add the idea of a preflight message to tell the backend that frames will be coming...
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@@ -171,6 +171,9 @@ typedef struct {
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double audio_backend_buffer_interpolation_threshold_in_seconds; // below this, soxr interpolation
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// will not occur -- it'll be
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// basic interpolation instead.
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double audio_backend_silence_threshold; // below this, silence will be added to the output buffer
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double audio_backend_silence_scan_interval; // check the threshold this often
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double audio_backend_latency_offset; // this will be the offset in seconds to compensate for any
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// fixed latency there might be in the audio path
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double audio_backend_silent_lead_in_time; // the length of the silence that should precede a play.
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