Remove check for AAC decoder.
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@@ -2235,7 +2235,7 @@ void *rtp_buffered_audio_processor(void *arg) {
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}
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// push a closer -- av_parser_close(codec_parser_context);
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pthread_cleanup_push(av_parser_init_cleanup_handler, codec_parser_context);
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if (codec_context->sample_fmt != AV_SAMPLE_FMT_FLTP)
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die("the AAC decoder is not capable of handling Floating Point Planar (\"fltp\") formatted AAC-encoded material.");
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@@ -2455,7 +2455,7 @@ void *rtp_buffered_audio_processor(void *arg) {
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352)) { // must be greater than the lead time.
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// if there is enough stuff in the player's buffer, sleep for a while and try again
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debug(3, "sleep while full");
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usleep(10000); // wait for a while
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usleep(20000); // wait for a while
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} else {
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if ((pcm_buffer_occupancy - pcm_buffer_read_point) >= (352 * conn->input_bytes_per_frame)) {
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new_buffer_needed = 0;
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@@ -2530,7 +2530,7 @@ void *rtp_buffered_audio_processor(void *arg) {
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}
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} else {
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debug(3, "sleep until demand");
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usleep(10000); // wait before asking if play is enabled again
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usleep(20000); // wait before asking if play is enabled again
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}
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} else {
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new_buffer_needed = 1;
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