Quieten some more currently-irrelevant debug messages.
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@@ -4539,9 +4539,9 @@ void *player_thread_func(void *arg) {
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inframe->timestamp, centered_sync_error_time * 1000, occ);
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unsigned int s;
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for (s = 0; s < conn->sync_samples_count; s++) {
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debug(3, "sample: %u, value: %.3f ms", s, sync_samples[s] * 0.000001);
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debug(4, "sample: %u, value: %.3f ms", s, sync_samples[s] * 0.000001);
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}
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debug(3, "sync_history_length: %u, samples_count: %u, sample_index: %u",
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debug(4, "sync_history_length: %u, samples_count: %u, sample_index: %u",
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sync_history_length, conn->sync_samples_count, last_sample_index);
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}
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sync_error_out_of_bounds = 0;
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