reinstate the development branch README.md, stop including libdaemon automatically, improve some erro messages concerning -k / -d options.

This commit is contained in:
Mike Brady
2019-04-05 16:21:58 +01:00
parent 25765ef555
commit 6d088ac4d9
4 changed files with 595 additions and 62 deletions
+6 -6
View File
@@ -16,7 +16,7 @@ general =
// Overall length can not exceed 50 characters. Example: "Shairport Sync %v on %H".
// password = "secret"; // leave this commented out if you don't want to require a password
// interpolation = "basic"; // aka "stuffing". Default is "basic", alternative is "soxr". Use "soxr" only if you have a reasonably fast processor.
// If you build Shairport Sync with the flag --with-soxr, interpolation will be "soxr" by default.
// Note: if Shairport Sync is build with the --with-soxr configuration flag, interpolation will be "soxr" by default.
// output_backend = "alsa"; // Run "shairport-sync -h" to get a list of all output_backends, e.g. "alsa", "pipe", "stdout". The default is the first one.
// mdns_backend = "avahi"; // Run "shairport-sync -h" to get a list of all mdns_backends. The default is the first one.
// port = 5000; // Listen for service requests on this port
@@ -157,7 +157,7 @@ dsp =
// and apply a correction to get a flat response curve.
//////////////////////////////////////////
//
// convolution = "yes"; // Activate the convolution filter.
// convolution = "no"; // Set this to "yes" to activate the convolution filter.
// convolution_ir_file = "impulse.wav"; // Impulse Response file to be convolved to the audio stream
// convolution_gain = -4.0; // Static gain applied to prevent clipping during the convolution process
// convolution_max_length = 44100; // Truncate the input file to this length in order to save CPU.
@@ -172,7 +172,7 @@ dsp =
// The setting "loudness_reference_volume_db" should be set at the volume reported by shairport-sync when listening to music at a normal listening volume.
//////////////////////////////////////////
//
// loudness = "yes"; // Activate the filter
// loudness = "no"; // Set this to "yes" to activate the loudness filter
// loudness_reference_volume_db = -20.0; // Above this level the filter will have no effect anymore. Below this level it will gradually boost the low frequencies.
};
@@ -183,8 +183,8 @@ dsp =
// In those cases, "enabled" and "include_cover_art" will both be "yes" by default
metadata =
{
// enabled = "no"; // set this to yes to get Shairport Sync to solicit metadata from the source and to pass it on via a pipe
// include_cover_art = "no"; // set to "yes" to get Shairport Sync to solicit cover art from the source and pass it via the pipe. You must also set "enabled" to "yes".
// enabled = "yes"; // set this to yes to get Shairport Sync to solicit metadata from the source and to pass it on via a pipe
// include_cover_art = "yes"; // set to "yes" to get Shairport Sync to solicit cover art from the source and pass it via the pipe. You must also set "enabled" to "yes".
// pipe_name = "/tmp/shairport-sync-metadata";
// pipe_timeout = 5000; // wait for this number of milliseconds for a blocked pipe to unblock before giving up
// socket_address = "226.0.0.1"; // if set to a host name or IP address, UDP packets containing metadata will be sent to this address. May be a multicast address. "socket-port" must be non-zero and "enabled" must be set to yes"
@@ -223,6 +223,6 @@ diagnostics =
// statistics = "no"; // set to "yes" to print statistics in the log
// log_verbosity = 0; // "0" means no debug verbosity, "3" is most verbose.
// log_show_time_since_startup = "no"; // set this to yes if you want the time since startup in the debug message -- seconds down to nanoseconds
// log_show_time_since_last_message = "no"; // set this to yes if you want the time since the last debug message in the debug message -- seconds down to nanoseconds
// log_show_time_since_last_message = "yes"; // set this to yes if you want the time since the last debug message in the debug message -- seconds down to nanoseconds
// drop_this_fraction_of_audio_packets = 0.0; // use this to simulate a noisy network where this fraction of UDP packets are lost in transmission. E.g. a value of 0.001 would mean an average of 0.1% of packets are lost, which is actually quite a high figure.
};