use the term'state' rather than 'mode' when taling about the active state. Use 'while_active' rather than 'while active'
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@@ -56,10 +56,10 @@ sessioncontrol =
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// run_this_before_play_begins = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// run_this_after_play_ends = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// "active" mode starts when play begins and ends when the active_mode_timeout has elapsed after play ends, unless another play session starts before the timeout has fully elapsed.
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// run_this_before_entering_active_mode = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// run_this_after_exiting_active_mode = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// active_mode_timeout = 10; // wait for this number of seconds after play ends before leaving the active mode, unless another play session begins.
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// "active" state starts when play begins and ends when the active_state_timeout has elapsed after play ends, unless another play session starts before the timeout has fully elapsed.
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// run_this_before_entering_active_state = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// run_this_after_exiting_active_state = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// active_state_timeout = 10; // wait for this number of seconds after play ends before leaving the active state, unless another play session begins.
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// run_this_if_an_unfixable_error_is_detected = "/full/path/to/application and args"; // if a problem occurs that can't be cleared by Shairport Sync itself, hook a program on here to deal with it. An error code-string is passed as the last argument.
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// Many of these "unfixable" problems are caused by malfunctioning output devices, and sometimes it is necessary to restart the whole device to clear the problem.
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@@ -86,7 +86,7 @@ alsa =
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// use_mmap_if_available = "yes"; // Use this optional advanced setting to control whether MMAP-based output is used to communicate with the DAC. Default is "yes"
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// use_hardware_mute_if_available = "no"; // Use this optional advanced setting to control whether the hardware in the DAC is used for muting. Default is "no", for compatibility with other audio players.
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// maximum_stall_time = 0.200; // Use this optional advanced setting to control how long to wait for data to be consumed by the output device before considering it an error. It should never approach 200 ms.
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// disable_standby_mode = "no"; // Some DACs make small "popping" noises when they go in and out of standby mode. Set this to "yes" to keep the DAC active all the time.
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// disable_standby_mode = "while_active"; // Some DACs make small "popping" noises when they go in and out of standby mode. Settings can be: "always", "while_active" or "never". Default is "while_active". You can use "yes" instead of "always" and "no instead of "never".
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};
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// Parameters for the "sndio" audio back end. All are optional.
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