add flush and delay functions
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@@ -1,6 +1,8 @@
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#ifndef _AUDIO_H
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#define _AUDIO_H
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#include <stdint.h>
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typedef struct {
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void (*help)(void);
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char *name;
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@@ -11,9 +13,18 @@ typedef struct {
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void (*deinit)(void);
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void (*start)(int sample_rate);
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// block of samples
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void (*play)(short buf[], int samples);
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void (*stop)(void);
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// may be null if not implemented
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void (*flush)(void);
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// returns the delay before the next frame to be sent to the device would actually be audible.
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// almost certainly wrong if the buffer is empty, so put silent buffers into it to make it busy.
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// will change dynamically, so keep watching it. Implemented in ALSA only.
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uint32_t (*delay)();
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// may be NULL, in which case soft volume is applied
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void (*volume)(double vol);
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