bring the active state timeout to 1 second and tidy up a few debug messages.
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@@ -59,7 +59,7 @@ sessioncontrol =
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// "active" state starts when play begins and ends when the active_state_timeout has elapsed after play ends, unless another play session starts before the timeout has fully elapsed.
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// run_this_before_entering_active_state = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// run_this_after_exiting_active_state = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
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// active_state_timeout = 10; // wait for this number of seconds after play ends before leaving the active state, unless another play session begins.
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// active_state_timeout = 1; // wait for this number of seconds after play ends before leaving the active state, unless another play session begins.
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// run_this_if_an_unfixable_error_is_detected = "/full/path/to/application and args"; // if a problem occurs that can't be cleared by Shairport Sync itself, hook a program on here to deal with it. An error code-string is passed as the last argument.
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// Many of these "unfixable" problems are caused by malfunctioning output devices, and sometimes it is necessary to restart the whole device to clear the problem.
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