Make player.c send information to the metadata store rather than initiating d-bus messages

This commit is contained in:
Mike Brady
2018-01-10 21:30:30 +00:00
parent 6b94a89cbe
commit 3e2c3e837a
5 changed files with 99 additions and 88 deletions
+5 -4
View File
@@ -22,12 +22,13 @@ uint32_t dacp_tlv_crawl(
char **p,
int32_t *length); // return the code of the next TLV entity and advance the pointer beyond it.
int32_t dacp_get_client_volume(rtsp_conn_info *conn); // return the overall volume from the client
int dacp_set_include_speaker_volume(rtsp_conn_info *conn, int64_t machine_number, int32_t vo);
int dacp_set_speaker_volume(rtsp_conn_info *conn, int64_t machine_number, int32_t vo);
int dacp_get_speaker_list(rtsp_conn_info *conn, dacp_spkr_stuff *speaker_array,
int dacp_set_speaker_volume(int64_t machine_number, int32_t vo);
int dacp_get_speaker_list(dacp_spkr_stuff *speaker_array,
int max_size_of_array);
void set_dacp_server_information(rtsp_conn_info *conn); // tell the DACP conversation thread that
// the dacp server information has been set
// or changed
int send_simple_dacp_command(const char *command);
void dacp_get_volume(void); // get the speaker volume information from the DACP source and store it in the metadata_hub