Make player.c send information to the metadata store rather than initiating d-bus messages
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@@ -22,12 +22,13 @@ uint32_t dacp_tlv_crawl(
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char **p,
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int32_t *length); // return the code of the next TLV entity and advance the pointer beyond it.
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int32_t dacp_get_client_volume(rtsp_conn_info *conn); // return the overall volume from the client
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int dacp_set_include_speaker_volume(rtsp_conn_info *conn, int64_t machine_number, int32_t vo);
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int dacp_set_speaker_volume(rtsp_conn_info *conn, int64_t machine_number, int32_t vo);
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int dacp_get_speaker_list(rtsp_conn_info *conn, dacp_spkr_stuff *speaker_array,
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int dacp_set_speaker_volume(int64_t machine_number, int32_t vo);
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int dacp_get_speaker_list(dacp_spkr_stuff *speaker_array,
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int max_size_of_array);
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void set_dacp_server_information(rtsp_conn_info *conn); // tell the DACP conversation thread that
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// the dacp server information has been set
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// or changed
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int send_simple_dacp_command(const char *command);
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void dacp_get_volume(void); // get the speaker volume information from the DACP source and store it in the metadata_hub
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