Add an "active" mode that can time out after a period -- 10 seconds by default -- after play ends.
This commit is contained in:
+99
-90
@@ -1,11 +1,11 @@
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/*
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* Activity Monitor
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*
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*
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* Contains code to run an activity flag and associated timer
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* A pthread implements a simple state machine with three states,
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* A pthread implements a simple state machine with three states,
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* "idle", "active" and "timing out".
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*
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*
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*
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*
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* This file is part of Shairport Sync.
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* Copyright (c) Mike Brady 2019
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* All rights reserved.
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@@ -31,41 +31,43 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include <errno.h>
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#include <inttypes.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include "config.h"
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#include "activity_monitor.h"
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#include "common.h"
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#include "rtsp.h"
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#include "activity_monitor.h"
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enum am_state {am_inactive, am_active, am_timing_out} state;
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enum ps_state {ps_inactive, ps_active} player_state;
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enum am_state { am_inactive, am_active, am_timing_out } state;
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enum ps_state { ps_inactive, ps_active } player_state;
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pthread_t activity_monitor_thread;
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pthread_mutex_t activity_monitor_mutex;
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pthread_cond_t activity_monitor_cv;
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void going_active(int block) {
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// debug(1, "activity_monitor: state transitioning to \"active\" with%s blocking", block ? "" : "out");
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// debug(1, "activity_monitor: state transitioning to \"active\" with%s blocking", block ? "" :
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// "out");
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if (config.cmd_active_start)
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command_execute(config.cmd_active_start, "", block);
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#ifdef CONFIG_METADATA
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debug(2, "abeg"); // active mode begin
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send_ssnc_metadata('pend', NULL, 0, 1); // contains cancellation points
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debug(2, "abeg"); // active mode begin
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send_ssnc_metadata('pend', NULL, 0, 1); // contains cancellation points
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#endif
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}
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void going_inactive(int block) {
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// debug(1, "activity_monitor: state transitioning to \"inactive\" with%s blocking", block ? "" : "out");
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// debug(1, "activity_monitor: state transitioning to \"inactive\" with%s blocking", block ? "" :
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// "out");
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if (config.cmd_active_stop)
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command_execute(config.cmd_active_stop, "", block);
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#ifdef CONFIG_METADATA
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debug(2, "aend"); // active mode end
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send_ssnc_metadata('pend', NULL, 0, 1); // contains cancellation points
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debug(2, "aend"); // active mode end
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send_ssnc_metadata('pend', NULL, 0, 1); // contains cancellation points
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#endif
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}
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@@ -83,17 +85,20 @@ void activity_monitor_signify_activity(int active) {
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// The reason for all this is that we might want to perform the attached scripts
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// and wait for them to complete before continuing. If they were perfomed in the
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// activity monitor thread, then we coldn't wait for them to complete.
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// Thus, the only time the thread will execute a going_... function is when a non-zero
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// timeout actually matures.
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if ((state == am_inactive) && (player_state == ps_active)) {
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going_active(config.cmd_blocking); // note -- will be executed with the mutex locked, but that's okay
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} else if ((state == am_active) && (player_state == ps_inactive) && (config.active_mode_timeout == 0.0)) {
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going_inactive(config.cmd_blocking); // note -- will be executed with the mutex locked, but that's okay
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going_active(
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config.cmd_blocking); // note -- will be executed with the mutex locked, but that's okay
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} else if ((state == am_active) && (player_state == ps_inactive) &&
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(config.active_mode_timeout == 0.0)) {
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going_inactive(
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config.cmd_blocking); // note -- will be executed with the mutex locked, but that's okay
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}
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pthread_cond_signal(&activity_monitor_cv);
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pthread_cond_signal(&activity_monitor_cv);
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pthread_mutex_unlock(&activity_monitor_mutex);
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}
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@@ -115,7 +120,7 @@ void *activity_monitor_thread_code(void *arg) {
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pthread_condattr_setclock(&attr, CLOCK_MONOTONIC); // can't do this in OS X, and don't need it.
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rc = pthread_cond_init(&activity_monitor_cv, &attr);
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pthread_condattr_destroy(&attr);
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#endif
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#ifdef COMPILE_FOR_OSX
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rc = pthread_cond_init(&activity_monitor_cv, NULL);
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@@ -123,84 +128,89 @@ void *activity_monitor_thread_code(void *arg) {
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if (rc)
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die("activity_monitor: error %d initialising activity_monitor_cv.");
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pthread_cleanup_push(activity_thread_cleanup_handler, arg);
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uint64_t sec;
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uint64_t nsec;
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int rc;
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struct timespec time_for_wait;
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state = am_inactive;
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player_state = ps_inactive;
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pthread_mutex_lock(&activity_monitor_mutex);
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do {
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switch (state) {
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case am_inactive:
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// debug(1,"am_state: am_inactive");
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while (player_state != ps_active)
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pthread_cond_wait(&activity_monitor_cv, &activity_monitor_mutex);
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state = am_active;
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// going_active(); // this is done in activity_monitor_signify_activity
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case am_inactive:
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// debug(1,"am_state: am_inactive");
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while (player_state != ps_active)
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pthread_cond_wait(&activity_monitor_cv, &activity_monitor_mutex);
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state = am_active;
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// going_active(); // this is done in activity_monitor_signify_activity
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break;
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case am_active:
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// debug(1,"am_state: am_active");
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while (player_state != ps_inactive)
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pthread_cond_wait(&activity_monitor_cv, &activity_monitor_mutex);
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if (config.active_mode_timeout == 0.0) {
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state = am_inactive;
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// going_inactive(); // this is done in activity_monitor_signify_activity
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} else {
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state = am_timing_out;
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uint64_t time_to_wait_for_wakeup_fp = (uint64_t)(config.active_mode_timeout *1000000); // resolution of microseconds
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time_to_wait_for_wakeup_fp = time_to_wait_for_wakeup_fp << 32;
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time_to_wait_for_wakeup_fp = time_to_wait_for_wakeup_fp / 1000000;
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#ifdef COMPILE_FOR_LINUX_AND_FREEBSD_AND_CYGWIN_AND_OPENBSD
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uint64_t time_of_wakeup_fp = get_absolute_time_in_fp() + time_to_wait_for_wakeup_fp;
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sec = time_of_wakeup_fp >> 32;
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nsec = ((time_of_wakeup_fp & 0xffffffff) * 1000000000) >> 32;
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time_for_wait.tv_sec = sec;
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time_for_wait.tv_nsec = nsec;
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#endif
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#ifdef COMPILE_FOR_OSX
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sec = time_to_wait_for_wakeup_fp >> 32;
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nsec = ((time_to_wait_for_wakeup_fp & 0xffffffff) * 1000000000) >> 32;
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time_for_wait.tv_sec = sec;
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time_for_wait.tv_nsec = nsec;
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#endif
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}
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break;
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case am_timing_out:
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// debug(1,"am_state: am_timing_out");
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rc = 0;
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while ((player_state != ps_active) && (rc != ETIMEDOUT)) {
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#ifdef COMPILE_FOR_LINUX_AND_FREEBSD_AND_CYGWIN_AND_OPENBSD
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rc = pthread_cond_timedwait(&activity_monitor_cv, &activity_monitor_mutex, &time_for_wait); // this is a pthread cancellation point
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#endif
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#ifdef COMPILE_FOR_OSX
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rc = pthread_cond_timedwait_relative_np(&activity_monitor_cv, &activity_monitor_mutex, &time_for_wait);
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#endif
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}
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if (player_state == ps_active)
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state = am_active; // player has gone active -- do nothing, because it's still active
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else if (rc == ETIMEDOUT) {
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state = am_inactive;
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pthread_mutex_unlock(&activity_monitor_mutex);
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going_inactive(0); // don't wait for completion -- it makes no sense
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pthread_mutex_lock(&activity_monitor_mutex);
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} else {
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// activity monitor was woken up in the state am_timing_out, but not by a timeout and player is not in ps_active state
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debug(1, "activity monitor was woken up in the state am_timing_out, but didn't change state");
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}
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break;
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default:
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debug(1,"activity monitor in an illegal state!");
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case am_active:
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// debug(1,"am_state: am_active");
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while (player_state != ps_inactive)
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pthread_cond_wait(&activity_monitor_cv, &activity_monitor_mutex);
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if (config.active_mode_timeout == 0.0) {
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state = am_inactive;
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// going_inactive(); // this is done in activity_monitor_signify_activity
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} else {
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state = am_timing_out;
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uint64_t time_to_wait_for_wakeup_fp =
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(uint64_t)(config.active_mode_timeout * 1000000); // resolution of microseconds
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time_to_wait_for_wakeup_fp = time_to_wait_for_wakeup_fp << 32;
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time_to_wait_for_wakeup_fp = time_to_wait_for_wakeup_fp / 1000000;
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#ifdef COMPILE_FOR_LINUX_AND_FREEBSD_AND_CYGWIN_AND_OPENBSD
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uint64_t time_of_wakeup_fp = get_absolute_time_in_fp() + time_to_wait_for_wakeup_fp;
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sec = time_of_wakeup_fp >> 32;
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nsec = ((time_of_wakeup_fp & 0xffffffff) * 1000000000) >> 32;
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time_for_wait.tv_sec = sec;
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time_for_wait.tv_nsec = nsec;
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#endif
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#ifdef COMPILE_FOR_OSX
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sec = time_to_wait_for_wakeup_fp >> 32;
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nsec = ((time_to_wait_for_wakeup_fp & 0xffffffff) * 1000000000) >> 32;
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time_for_wait.tv_sec = sec;
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time_for_wait.tv_nsec = nsec;
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#endif
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}
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break;
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case am_timing_out:
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// debug(1,"am_state: am_timing_out");
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rc = 0;
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while ((player_state != ps_active) && (rc != ETIMEDOUT)) {
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#ifdef COMPILE_FOR_LINUX_AND_FREEBSD_AND_CYGWIN_AND_OPENBSD
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rc = pthread_cond_timedwait(&activity_monitor_cv, &activity_monitor_mutex,
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&time_for_wait); // this is a pthread cancellation point
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#endif
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#ifdef COMPILE_FOR_OSX
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rc = pthread_cond_timedwait_relative_np(&activity_monitor_cv, &activity_monitor_mutex,
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&time_for_wait);
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#endif
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}
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if (player_state == ps_active)
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state = am_active; // player has gone active -- do nothing, because it's still active
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else if (rc == ETIMEDOUT) {
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state = am_inactive;
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pthread_mutex_unlock(&activity_monitor_mutex);
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going_inactive(0); // don't wait for completion -- it makes no sense
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pthread_mutex_lock(&activity_monitor_mutex);
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} else {
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// activity monitor was woken up in the state am_timing_out, but not by a timeout and player
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// is not in ps_active state
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debug(1,
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"activity monitor was woken up in the state am_timing_out, but didn't change state");
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}
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break;
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default:
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debug(1, "activity monitor in an illegal state!");
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state = am_inactive;
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break;
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}
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} while (1);
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pthread_mutex_unlock(&activity_monitor_mutex);
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pthread_mutex_unlock(&activity_monitor_mutex);
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pthread_cleanup_pop(0); // should never happen
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pthread_exit(NULL);
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}
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@@ -211,9 +221,8 @@ void activity_monitor_start() {
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}
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void activity_monitor_stop() {
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debug(1,"activity_monitor_stop start...");
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debug(1, "activity_monitor_stop start...");
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pthread_cancel(activity_monitor_thread);
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pthread_join(activity_monitor_thread,NULL);
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debug(1,"activity_monitor_stop complete");
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pthread_join(activity_monitor_thread, NULL);
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debug(1, "activity_monitor_stop complete");
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}
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