Add a new setting: resync_recovery_time to give the systems a little time to restart.
Clean up the tolerance and resync threshold times.
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@@ -171,9 +171,9 @@ typedef struct {
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int volume_max_db;
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int no_sync; // disable synchronisation, even if it's available
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int no_mmap; // disable use of mmap-based output, even if it's available
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double resyncthreshold; // if it get's out of whack my more than this number of seconds, resync.
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// Zero means never
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// resync.
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double resync_threshold; // if it gets out of whack by more than this number of seconds, do a resync.
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// if zero, never do a resync.
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double resync_recovery_time; // if sync is late, drop the delay but also drop the following frames up to the resync_recovery_time
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int allow_session_interruption;
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int timeout; // while in play mode, exit if no packets of audio come in for more than this number
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// of seconds . Zero means never exit.
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