Move watchdog to cover connection from start, not just from start of play. Start investigating UDP port allocation. Tidy up handling or RTSP write errors -- remove the pselect code from before a write.
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@@ -96,7 +96,10 @@ sigset_t pselect_sigset;
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static uint16_t UDPPortIndex = 0;
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void resetFreeUDPPort() { UDPPortIndex = 0; }
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void resetFreeUDPPort() {
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debug(1,"Resetting UDP Port Suggestion to %u",config.udp_port_base);
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UDPPortIndex = 0;
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}
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uint16_t nextFreeUDPPort() {
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if (UDPPortIndex == 0)
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