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ebusd/src/lib/ebus/encode.h
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/*
* Copyright (C) Roland Jax 2012-2014 <ebusd@liwest.at>
*
* This file is part of ebusd.
*
* ebusd is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ebusd is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ebusd. If not, see http://www.gnu.org/licenses/.
*/
#ifndef LIBEBUS_ENCODE_H_
#define LIBEBUS_ENCODE_H_
#include <string>
using namespace std;
class Encode
{
public:
Encode(const string& data, const string& factor = "");
virtual ~Encode() {}
virtual string encode() = 0;
protected:
string m_data;
float m_factor;
};
class EncodeHEX : public Encode
{
public:
EncodeHEX(const string& data) : Encode(data) {}
~EncodeHEX() {}
string encode();
};
class EncodeUCH : public Encode
{
public:
EncodeUCH(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeUCH() {}
string encode();
};
class EncodeSCH : public Encode
{
public:
EncodeSCH(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeSCH() {}
string encode();
};
class EncodeUIN : public Encode
{
public:
EncodeUIN(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeUIN() {}
string encode();
};
class EncodeSIN : public Encode
{
public:
EncodeSIN(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeSIN() {}
string encode();
};
class EncodeULG : public Encode
{
public:
EncodeULG(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeULG() {}
string encode();
};
class EncodeSLG : public Encode
{
public:
EncodeSLG(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeSLG() {}
string encode();
};
class EncodeFLT : public Encode
{
public:
EncodeFLT(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeFLT() {}
string encode();
};
class EncodeSTR : public Encode
{
public:
EncodeSTR(const string& data) : Encode(data) {}
~EncodeSTR() {}
string encode();
};
class EncodeBCD : public Encode
{
public:
EncodeBCD(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeBCD() {}
string encode();
};
class EncodeD1B : public Encode
{
public:
EncodeD1B(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeD1B() {}
string encode();
};
class EncodeD1C : public Encode
{
public:
EncodeD1C(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeD1C() {}
string encode();
};
class EncodeD2B : public Encode
{
public:
EncodeD2B(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeD2B() {}
string encode();
};
class EncodeD2C : public Encode
{
public:
EncodeD2C(const string& data, const string& factor)
: Encode(data, factor) {}
~EncodeD2C() {}
string encode();
};
class EncodeBDA : public Encode
{
public:
EncodeBDA(const string& data) : Encode(data) {}
~EncodeBDA() {}
string encode();
};
class EncodeHDA : public Encode
{
public:
EncodeHDA(const string& data) : Encode(data) {}
~EncodeHDA() {}
string encode();
};
class EncodeBTI : public Encode
{
public:
EncodeBTI(const string& data) : Encode(data) {}
~EncodeBTI() {}
string encode();
};
class EncodeHTI : public Encode
{
public:
EncodeHTI(const string& data) : Encode(data) {}
~EncodeHTI() {}
string encode();
};
class EncodeBDY : public Encode
{
public:
EncodeBDY(const string& data) : Encode(data) {}
~EncodeBDY() {}
string encode();
};
class EncodeHDY : public Encode
{
public:
EncodeHDY(const string& data) : Encode(data) {}
~EncodeHDY() {}
string encode();
};
class EncodeTTM : public Encode
{
public:
EncodeTTM(const string& data) : Encode(data) {}
~EncodeTTM() {}
string encode();
};
#endif // LIBEBUS_ENCODE_H_